<root><Table><Skeleton_Set>
<Name>Parachute</Name>
<Groups>
<Group><group>Default</group><States>
<State><ID>chute brakes</ID><Animation><Filename>chute_brake.animx</Filename></Animation></State>
<State><ID>chute fall</ID><Animation><Filename>chute_chute_fall.animx</Filename></Animation></State>
<State><ID>chute turn left</ID><Animation><Filename>chute_turn_lft.animx</Filename></Animation></State>
<State><ID>chute turn right</ID><Animation><Filename>chute_turn_rgt.animx</Filename></Animation></State>
<State><ID>free fall network</ID><Animation><Filename>free fall sm</Filename></Animation></State>
<State><ID>chute fall dead</ID><Animation><Filename>chute_dead_fall.animx</Filename></Animation></State>
<State><ID>free fall</ID><Animation><Filename>chute_closed.animx</Filename></Animation></State>
<State><ID>m02 shootqte hold a</ID><Animation><Filename>m02_qte2_shoot_chute.animx</Filename></Animation></State>
<State><ID>m02 shnrscu hold a</ID><Animation><Filename>m02_shnrscu_chutehold.animx</Filename></Animation></State>
<State><ID>free fall turn left</ID><Animation><Filename>chute_closed.animx</Filename></Animation></State>
<State><ID>free fall turn right</ID><Animation><Filename>chute_closed.animx</Filename></Animation></State>
<State><ID>free fall dive</ID><Animation><Filename>chute_closed.animx</Filename></Animation></State>
<State><ID>m03 shnrscu ShootHold A</ID><Animation><Filename>m03_shnrscu_cht_shhold.animx</Filename></Animation></State>
</States><Actions>
<Action><ID>chute land</ID><Animation><Filename>chute_land.animx</Filename></Animation></Action>
<Action><ID>pull ripcord</ID><Animation><Filename>chute_ffall_to_chute.animx</Filename></Animation></Action>
<Action><ID>freefall hs upside release b</ID><Animation><Filename>chute_hsups_rlease.animx</Filename></Animation></Action>
<Action><ID>chute fall to freefall</ID><Animation><Filename>chute_chute_to_frfall.animx</Filename></Animation></Action>
<Action><ID>freefall upside die</ID><Animation><Filename>chute_upside_die.animx</Filename></Animation></Action>
<Action><ID>freefall die</ID><Animation><Filename>chute_frfall_die.animx</Filename></Animation></Action>
<Action><ID>m02 shnrscu enter a</ID><Animation><Filename>m02_shnrscu_chutectch.animx</Filename></Animation></Action>
<Action><ID>m02 shnrscu convo chute</ID><Animation><Filename>m02_shnrscu_chutecnv.animx</Filename></Animation></Action>
<Action><ID>m03 shnrscu hold to shoot A</ID><Animation><Filename>m03_shnrscu_cht_shoot.animx</Filename></Animation></Action>
</Actions></Group>
</Groups></Skeleton_Set></Table></root>