Ok i tried, and it does indeed work on DX9
in pause_menu_top.lua on line 166-173 just remove the check for game_record_mode_is_supported
becomes:Code:if game_record_mode_is_supported() then Data[#Data+1] = Casual_record_button if game_machinima_is_recording() == true then Data[#Data+1] = Playback_button; else Data[#Data+1] = Record_button; end end
Now the Editor becomes available in main menu and fully working under DX9.Code:Data[#Data+1] = Casual_record_button if game_machinima_is_recording() == true then Data[#Data+1] = Playback_button; else Data[#Data+1] = Record_button; end
So im pretty sure only the export functions (or maybe nothing at all even) rely on DX10/11
Right im off looking for the ingame recording check.
[Edit#1] it breaks the ingame pause menu
[Edit#2]Updating the ASM will fix the issue of the 1st Edit
Ah, I'm such a noob, I've been trying to open the file with Gibbed.SaintsRow3.UnpackSTR2.exe, but it just doesn't work for me, because I'm retarded. Could you do all of us using XP a big favor and just upload separate clip editor files with this modification already done for DX9? I would really appreciate that and I would also make plenty of videos and upload them, so we can all enjoy STR3 in slow mo and what not.