Funnily enough, Spadita mentioned this to me a couple of days ago. I've looked into the .peg_desc, .cmesh, and .cvtf files in every way I know how, and compared them with the Xbox version, but had no luck. It's not a texture issue. It's not a .cmesh issue. And I can't tell if it's a materials issue, since the .cvtf doesn't contain any material information (for PC or Xbox).
I did address it in Cutscene Patch, by removing the Wine effect. So now it just looks like Playa is gesturing to the Barmaid.
For people that wants some fixes on IG cutscenes, here i share some edits i've done:
Brotherhood 10 - Player uses ak47 instead of ar50
Ronin 09 - Player and Johnny Gat use beretta instead of kobra and glock
Samedi 04 & Samedi 04 Alt- Player uses beretta & Veteran Child uses a tec-9
Samedi 11 - Player uses ak47 instead of ar50
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