Typical, console gamers always use modding as an argument but have no idea what they are talking about.
First of all, the ability to modify games (the ability to modify anything in general actually) isn't a feature of any game, PC or otherwise. Crediting the developer for the fact that you can mod or repair your game is like crediting a painter cause you can finish an unfinished painting that he sold to you.
That's what they call coloring books these days, true they are mostly aimed towards little children, but I do remember having good fun with 'coloring' it as I saw fit.
You could argue the 'modding' aspect is like the coloring book, you can simply flick through the coloring books as is, color it realistically, or as I did; grab a crayon (preferabbly black) and go to town on those pages.
*addit*
But I'll agree with you that modding is not a feature of a game. But I disagree that you shouldn't credit a developer for allowing/encouraging it with specialised tools that are not sold, but simply given to the consumer.
And second, there is no "fix" for the PC port of Saints Row 2. Being poorly optimized isn't a bug or a glitch that can be fixed with a mod or a patch.
Obviously you didn't play Skyrim, and if you do, I would point you to the Skyrim nexus, poor optimisation is a very fixable aspect through modding.
Some of these 'unofficial' patches have more fixes and optimisations to 'm than the official patches.
*addit*
This does leave one to question the skills of the developer at times, but... that wasn't the issue here.
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