That's actually creepy and funny because, you know, I'm actually the boss and I control the boss...Fuck, I hate myself except in SR2.
There's a reason they're called "bosses" though. The boss in SR2, he's a lot better with Gat and even Shaundi.
EDIT: Can't anyone even agree with me? The boss REALLY went way too soft. And I mean it, WAY too soft, he even threats his members like best friends, he almost kissed Pierce's ass.
Sure, being bossy sucks, but not when you're a badass like this guy...At least he was badass in SR2, again.
Goddamn stop making me repeat myself.
The boss is not becoming soft, he/she's just not focussing on the small picture anymore. And that he/she treats the crew like actual homies (friends) is logical, because if he/she keeps treating them like shit (like with Matt, punching him several times) the crew will turn against the boss (as happened with Matt in the same cutscene...). They are the only people left. So the boss turning softer is a very smart move on his/her part. Still, he/she managed to kill the leader of an Alien race. With help from her loyal crew.
But if you think about it, the boss was more of a dumbass in Saints Row 2. Where he/she only killed and did whatever the hell they liked to do. The homies were once again doing all the thinking, giving the boss the orders and the missions. Because, whenever the Boss him/herself did something, someone ended up hurt or dead. Take the opening as an example. The boss, after just waking up from a coma, is so power hungry that they don't even think about a plan. Coming over quite stupid after a kid has to tell the boss how to get off the isle and come up with an escape plan. Or how she killed Maero's girlfriend, Jessica. That was way to dark. The Boss literaly became that what you fight in every game. Exactly as the evil twin you fight in Asha's nightmare. Hell, even the evil twin was less evil then the Boss was in SR2...
At least in SR: TT and IV the boss saved and kept homies alive as a real boss should do, but that happened after he/she lost Johnny to his/her stupidity. So if you think about it, he/she smartened up. And the fact that he/she is so lost at times in SR: TT and IV just shows how stupid he/she had become being the power hungry sociopath.
Personally I like where this is going. It was time that the boss actually became, you know.. THE BOSS and started to act like one, and not just having a faul attitude and punching or shooting everyone who dissagrees with him/her. Because that way, he/she won't stay the boss for long. You won't get loyalty that way. So I also hope future DLC will continue on that, and I hope it will add more audio files to collect. It was fun to hear other people's insights.