F-69 VTOL SRTT/SRIV Decals-Textures-Animations-Physics

I'd do mine Halo style.... more specifically like Emile... at least for the cockpit.
Black/Dark Grey body Shiny silver semi reflective cockpit with the skull overlay he has carved into his helm.
Or even one in Red/Gold with a green cockpit and the "S" symbol on the tails.....Just like a certain bounty hunter on planet SR-88....(yes, Samus Aran for those who are stumped)
 
Sorry for taking so long to respond here. I can't answer all the questions, but I'll have a go at some.


1 - Who designed, created and 3D modeled the F-69 VTOL ?
Justin Miller, who's since switched from Vehicle to Character art. He modeled it, loosely based on a concept from a company called WingKing, but he made a lot of improvements to the design.

2 - Is it possible to edit the decals and textures or is the SDK required to do so ?
It should be possible to swap out the existing decal textures with new ones - I'm not sure if the SDK is needed to do that, or if there are third party tools that will let you open and save them (I think it's a fairly standard file format, so there should be external tools, though we might be using the standard in a non standard way). It may also be possible to add a new set of decals, and a variant, but I think that would need the SDK, and be a lot more complex. I also don't know what the decals are called off hand - I would expect they would have some identifier as being a VTOL or STAG decal though (like VTOL-Dcl or Dcl-Stag, or STAG-DF, something like that. DF would stand for Distance Field, the type of decal used - Now I think of it, Distance Field textures might not be possible without the right tool, so that might need the SDK)

3/4 - Since the Saints F-69 VTOL already has decals, would it be possible to edit them as shown below? Is it possible to edit the textures of the F-69 VTOL to get these results shown below ?
Sort of The problem with painting the VTOL is adding decals where none exist on the original, and that some of those decals are based on the underlying polygons, so their shapes may be stranger than you'd think. One example of a potential issue with your examples is that one has lightning bolts at the front under the cockpit. Since there is no decal there on the original I doubt it's possible to add those.

8 - Does the F-69 VTOL spawn like this purposely or is it a spawning script glitch or oversight ?
That's definitely a glitch

9- Since the above spawning anomaly occurs, is it possible to edit the F-69 VTOL code via it's animation states or spawning states script files ( not sure which files they are ) in order to make it be in the state shown below ? ( Landing gears down, all wings straight, rear intake doors closed and canopy down )

There is probably a script or file that references which animations play and when - You could modify that to lock it into one place, but that's outside my area of expertise, so I wouldn't know where to begin.
 
I thank you HarlequiNQB for your informative reply posted above.:cool:
Do you know if the SDK will have tools for modding the vehicle models ?
 
I thank you HarlequiNQB for your informative reply posted above.:cool:
Do you know if the SDK will have tools for modding the vehicle models ?

Vehicles aren't in the current schedule due to their complexity. It's something we plan to discuss along with the world editor after all SDK releases are complete.
 
Vehicles aren't in the current schedule due to their complexity. It's something we plan to discuss along with the world editor after all SDK releases are complete.

Thanks IdolNinja for the info.:cool:
It is understandable that vehicle model modding would not be included in the current schedule due to their complexity and their 3D geometric mesh.:(
Would you please let us know if the SDK will at least allow us to modify vehicle textures and decals ?:D
Thank you.
 
Voltarox, I have one question. Where is texture of vtol? I mean in which file? (.str2_pc)
I found one vtol but it's different :p
UKCEKHB.jpg
 
Voltarox, I have one question. Where is texture of vtol? I mean in which file? (.str2_pc)

Look in vehicles.vpp_pc and then you will see about 11 .str2_pc files starting with and following;
sp_vtol01_0.str2_pc
 
Look in vehicles.vpp_pc and then you will see about 11 .str2_pc files starting with and following;
sp_vtol01_0.str2_pc
Thanks but when I open a .cpeg_pc file with SR3Unpacker I have only one texture (dcl_carbon2_dark.tga
I4TXgBW.jpg
)
 
Still don't know how to edit vtol textures :( When I unpack sp_vtol01_0.str2_pc i have this:
eX8LrO8.png

Than using SR3UnpackTextures I open .cpeg_pc file an i have this:
Kt3ru87.png

Am I doing something wrong?
 
You are not doing anything wrong there.
I did the same procedure and had the same results.
That carbon2_dark texture seems to be a block pattern for the bottom parts of the VTOL.
I tried to edit the VTOL decals and they didn't show up in game.:confused:
Hopefully when the SDK is released we can retexture it.;)
 
Back
Top