Gang Plus One (Saints Heroes Gang)

Colour test using a custom palette with 10 colour schemes in it. This is the same ninja pick in all 4 slots. Game selects schemes at random on each character spawn (or is it game load? not sure).

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Version 0.8 is in the first post.

Changes:
- added 10 more colour schemes and made all characters with customizable costume pieces use a random colour on each load;
- replaced generic MStar grunt with MStar Genki;
- buffed grunts' health a bit;
- fixed green suit Killbane not being a proper brute;
- unmasked Killbane now always spawns with guns;
- reorganized some of the groups.

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FYI, if you (re)play the first mission Gat may and probably will cycle through a number of weapons (krukov, carbine, s3x hammer and an rpg) - that's normal, I've added those to his loadout, since unmasked Killbane currently uses Gat's stats. From my experience it doesn't break anything.
 
toilet homie
blowup doll homie
Possible in theory, but the character container ASM really does not like to be updated, and there may be other limitations. Can't say for sure.
gasmask viola
(gat head) shaundi
(gat head) josh
and (gat head) gat
They are base charactes with costume pieces attached to them via the mission script/something. So, probably not.
 
Version 0.9 is in the first post.

Changes:
- genuine professor Genki now spawns with either an RPG, Cyber Cannon, Sonic Boom or Luchador Grenade Launcher (TOUGH version only - forgot to mention that in the readme);
- added 2 Luchador schemes to palette rotation;
- made generic Luchador grunt, space Luchador and 2 strippers in police uniform use random colour schemes;
- made the "devil" Stripper use a slightly different model (with a cloth sim);
- reinstated some of the vanilla character options (for testing purposes mostly);
- added beat cop in SPPD colours, motorcycle cop, proper SWAT op, STAG soldiers (both male and female);
- re-enabled Zombie and Nude groups;
- added the zombie horde characters (mostly for testing);
- added 7 Genkibowl characters to the internal release;
- switched customization groups around, so that Saints come first, MStar - second and so on;
- made the 2nd biker dude use a slightly different model (without the persistently coloured elements);
- reorganized some of the groups, again.
 
GPO v1.0 is in the first post. Yay.

Changes:
- divided the mod into a basic build and a build with extras;
- added different weapon loadouts to all of the homies (except groups and Oleg);
- added to palette rotation Police, SciFi Luchadore, as well custom Decker Genki and MStar Genki colour schemes;
- cut from the unethical build one of the security guys, the SPD-coloured beat cop, National Guard with the same pornstache face, 3 vanilla Decker grunts, Decker and MStar Genki (gone from the ethical build as well), 2nd generic space saint, generic STAG grunt, Joe Cola mascot and the 2nd "gimp" mistress;
- disabled the zombie group once again since none of the shamblers work properly;
- reverted Arapice island inhabitants back to "normal";
- added TOGO-13 to the level 3 loadout of the internal release, as well as backup melee weapons for every loadout;
- added Airstrike and Octopus Launcher to the list of possible weapons neutral Genki can spawn with;
- made the "gimp" mistress, cyber blader and Zach use proper animations - Zach in particular should now use firearms, but cyber blader's left arm is still a sentient being;
- made the 1st and 4th strippers use a different model with a proper cloth sim;
- made Zach and Bobby use businessman and clubber voices respectively, as they were considered "young females" otherwise;

PS. Noticed only after packing everything - gang member also use melee weapons when dragging someone out of their car.
 
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