Gang Plus One (Saints Heroes Gang)

Some bugs/glitches I can confirm, but not necessarily explain.

1. Saints refuse to shoot
Other people have reported it and I have encountered it myself a couple of times. This appears to be the same bug that prevents proper homies to shoot in vanilla sr3. Since a lot of the replacements reference the same character definitions, this may be the case here. It may be possible to fix if this is a behaviour issue.

2. Stuff with specialists
Though I say I haven't had any real issues with it, there are some. Having the modded "definitions" in my folder caused grenadiers to spawn at 2 stars, and Morningstar's sniper copter had two regular mooks with SMGs instead of an actual sniper. Basically, if you're okay with enemy specialists behaving oddly and just want for them to be part of your gang and spawn inside cribs/on the streets - use the file, if you're not - don't (you can still get the character through the backup call).
 
Thanks for this mod, I'm loving it so far. It's led to some very amazing battles. Some really funny ones, too. I like the girls swapped in instead of guys. The fact is, I'm not really impressed with the male gang npc's in this game. The females look a lot more interesting.
 
I can't add Oleg/Killbane to my group which kinda sucks.
You can't do this in the Full version, since they are considered brutes, and those are non-recruitable.

Update on the "pacifist" glitch. I'm fairly sure this has something to do with the "Backup" call or, in fact, the whole drive up system in general. This may be the origin of the pacifist homies in the vanilla as well. This means I'll have to look harder if I want the specialist characters to spawn normally without having to rely on backup call or cause their normal appearances to bug.
 
Update on the "pacifist" glitch. I'm fairly sure this has something to do with the "Backup" call or, in fact, the whole drive up system in general. This may be the origin of the pacifist homies in the vanilla as well. This means I'll have to look harder if I want the specialist characters to spawn normally without having to rely on backup call or cause their normal appearances to bug.

Hey there good work!Were you able to get the rollerblader to spawn in the cribs?:)

Also have you found a file that controls the area size of the z button(recruit),be nice to reduce it to select them one by one.
 
Well that's good to hear,i've been scratching my head over that.I'm not sure what you mean by "full" and "Lite" versions?
Ok i see what you had to do,lol i was concentrating on the wrong bloody file,thanks :)
 
Added v0.7 to the first post.

Besides some minor adjustments (like Murderbrawl Killbane now using some of his ring animations), adds unmasked Killbane, 3 more Genkis (two as a colour test - Deckers' palette and an all-white one - plus a brute Genki) and a colour test ninja (Deckers' palette).
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