Well, sure. Just create new files again with GotR and move them to your SRTT install folder (again). Just that easy.
Thanks
Well, sure. Just create new files again with GotR and move them to your SRTT install folder (again). Just that easy.
hi, i have some problem using this compilation. after installing, some times the game does not load objects on distance and it rubberbands me back a few cm and some sounds dont play, e.g. crash-sounds etc....
i also use sandbox+ and shitfaces temp. weapon mod... any ideas?
edit: i also selected "restore original billboards" in the batch file, could this cause the distance rendering problem?
I apologize completely if this has been said before but I've searched the forums and found half-answers and maybes so I'd like to hear straight from the best SR Modding authority in the world lol!
I saw earlier you said we could put other mods into the mods here folder to incorporate them into the GOS build. Questions:
#1 would mods that share the same files as mods used in the default GOS build overwrite or be merged automatically to work together or would i have to do it manually?
#2 Could I put updated versions of mods from the GOS build in the mods here folder and would they safely overwrite the version in the GOS default build? (Thinking perm. weapons mod etc, maybe i could just not select them in the GOS build menu and put them in the mods here folder?)
#3 Thinking about mods like Extended Customization, since it modifies a different vpc file would it safely be compatible with GOS? (I would assume any mod that replaces other files aside from the ones GOS replace would be compatible but please correct me if I am wrong!)
Thanks for taking your time to answer these questions, as a fan of yours since SR2 modding days, you have my gratitude for making an awesome experience awesome...er?
This mod will NOT unlock something that you have not already Paid for.. i.e. DLC missions and Weapon Unlocks.I saw that it unlocked mission vehicule and weapons , mostly dll for that .