Gentlemen of the Row

Is it possible to change the SR2 timescale? By timescale, I mean like 1 game minute = 1 real time minute, except maybe not that slow. Maybe 1 game minute = 5 real time minutes. I think the the default timescale is something like 1 game hour = 10 real time minutes.
 
Is it possible to change the SR2 timescale? By timescale, I mean like 1 game minute = 1 real time minute, except maybe not that slow. Maybe 1 game minute = 5 real time minutes. I think the the default timescale is something like 1 game hour = 10 real time minutes.

The port has more than enough fucked up timing problems already, and I have no desire to mess with it further. You may want to post this in the Mod Request subforum instead of the GotR thread.
 
Is the code available for the LUA for the controls to customize them more in depth then the game allows?

My goal is to make the control setup for the xbox controller like Saints Row 3 which is superior to the xbox controller setup for SR2. For example when driving when I use the in game setup to set the accelerate to the Right Trigger my player will keep firing while driving. There is no option in the menu to change this to be the Right Bumper for firing when in vehicle. Seems there is only one attack pad button 12 and this binds these actions in the options. Does someone have the LUA for the controls so that I can modify it to behave like sr3 and work with gentleman of the row without causing conflicts.

Other conflict noticed was when setting the y to grab a person it auto throws them so this would also need to be changed, maybe adding a pause in the timer, not sure how it works in the lua file but if I muck about enough I can figure it out.

Great mod love having the mimes as a gang and the restoration of the onscreen prompts is amazing. Havent had a chance to explore the mod further since would like to fix the controls first to make it more comfortable to play.

Also I dont see a way to disable the confirmation dialogs such as when I choose quit and it says are you sure, then are you sure want to exit to desktop accept, did I miss an option when creating the patch to disable these?
 
All of the control mapping is handled internally in the exe and not via lua. I've had some success in getting it to recognize control scheme B, but only in visuals/menus and not in gameplay. It's highly improbable that it can ever be fixed.

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There has never been any kind of mod to disable confirmation dialogue boxes. I see you mentioned that in the SRTT version thread too, but I'm not sure where you're even getting the idea.
 
ah well if its in the exe and not a separate file then its unfixable, thank you for the information. This means even if the controller is disabled in game and an outside mapper is used such as Xpadder or PGP, it would not have the ability to auto switch the control scheme for driving and on foot without creating a setting for a shift assignment for the controller scheme that would have to be manually used everytime the player enters or exits a vehicle which noone would like.

Disabling Confirmation Dialogs:
Can these be disabled they are pesky or are these also hard coded into the exe making them something that cant be fixed. If there is a flag for them disabling it would be great because it gets annoying having to confirm every action such as exiting the garage, the game to the game menu, then the game mennu to the desktop. Big pet peev of mine from developers when they leave in these excess confirmation dialogs, I suspect their for the devs more than the end user since if a person chooses quit to desktop obviously they know what selection they made in the menu. and exiting a wardrobe or garage is not so critical that it would demand a confirmation dialog such as if the user clicks it by accident somehow it destroys their game or whatever far fetched ideas devs have when creating all these dialogs in games not just SR but most games.
 
All of the interface stuff like menus and dialogue boxes are controlled via lua scripts, so your idea can probably be modded in. I don't personally have any inclination to do so, but maybe another modder might like the idea.
 
Thanks for the information sounds like it is doable to disable the confirmation dialogs since they are handled via LUA scripts, have you seen or know which LUA file or files may have the dialogs associated with them that I can open up and take a look through to see if I can spot where those flags might be. only problem is if they use some insider jargon at volition to refer to the confirmation dialogs I may not be able to spot their location or locations. wouldnt want it to break the game and cause a crash instead of just completing the selction. If it is handled via script either disabling them if that is an option of if not an option seeing if there is a value set for accept and see if that can auto be applied doing the same thing basically.
 
I would suggest extracting the original vanilla patch.vpp_pc and common.vpp_pc, and looking through the lua files. Each type of menu/confirmation is going to have its own script, so you will need to dig into them and figure out what is what. For example:
building_purchase.lua <- should have the confirmation to buy property
clothing_store.lua <- should have the confirmation for both buying items and the wardrobe
etc
 
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