Gentlemen of the Row

Hi, IdolNinja .Here is the revised unlockables list (only missions part) and the SR3 skin mod
 

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  • skin mod.rar
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  • Unlockables.txt
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Is this mod still supported?
If so, I'd like to tell that Buffalo B, Saints Ambulance and Saints Shaft can't be customised. Yellow interior of the Shaft weirds me out.
 
Is this mod still supported?
If yes, I'd like to tell that Buffalo B, Saints Ambulance and Saints Shaft can't be customised. Yellow interior of the Shaft weirds me out.

Yes, it's still supported and I still have plans for GotR v2.0 once I get the SRTT Sandbox+ and GoS gui completed.

I'll take a look at those vehicles shortly and see what's going on.
 
2.0? What are you planning to add in 2.0? I thought 1.9 was 'final' :p

I hate the female running animation. I'd use the female animations option with 1.9 but don't want any other NPC or peds to use those animations. Any way to isolation animations for player only?
 
2.0? What are you planning to add in 2.0? I thought 1.9 was 'final' :p

I hate the female running animation. I'd use the female animations option with 1.9 but don't want any other NPC or peds to use those animations. Any way to isolation animations for player only?

It was the final release of 1.9 after over a year of work and something like 19 betas. It doesn't mean it's the final version ever.

The plan for GotR v2.0 is a complete redesign and rebuild from the ground up. There will be a gui like the upcoming GoS and much more granular control over what mods to install, as well as being able to select individual features from mods. This granular control is just what you're asking for with the animations. I'm also planning on redoing all the unlocks and rebalancing the game, as well as some other plans I don't want to get into just yet.
 
Just some small issues I have with an otherwise great mod. Maybe someone can clear up some questions.

After installation, the menus reverted to the german version, which is no biggy, since the spoken language is still English and my first language is actually german. It's only that the translation - as with so many games - is stupid to say the least. Sometimes I actually scratch my head and ask myself what a particular item or prompt is supposed to mean.

The other one is the fact that I can no longer change the eyecolour of my PC.

Any help would be much appreciated.
 
The game will try to default the language to whatever your OS is set as, since it now has all the language files for each region. There are a list of startup parameters included with GotR that let you force any language you like. For English simply add the following the launch parameter:
forcelang_en

The Reference folder included with the mod has a file with the rest of the startup parmeters you can use.

Eye color is now purchasable at the high end stores like Impressions. By moving it out of the surgeon, I was able to offer the full range of clothing colors and allow the player to color both the iris and sclera individually like this:
main.php
 
Thanks for your quick reply. But since I'm not really comfortable with prompts, could you clarify where I should drop the forcelang parameter? Is it somewhere during the mod selection?
 
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