[V] IdolNinja
Volition Staff
thought saints row 2s co-op was down...?
Gamespot servers are down. You can still do LAN coop locally, or online with VPN tunneling software like Evolve or Tunngle.
thought saints row 2s co-op was down...?
i would kill for a re-port of saints row 2. >w< the pc one is horrid. though you made it playable. it still has a long way to go before it can be universally modder friendly.Gamespot servers are down. You can still do LAN coop locally, or online with VPN tunneling software like Evolve or Tunngle.
Compatible with GotR, yes. Not sure about coop between them though. I have fuzzy memories that it restricts coop if the exe's don't match (which they wouldn't.)
<Name>spas12</Name>
<Weapon_Class>shotgun</Weapon_Class>
<Trigger_Type>single</Trigger_Type>
<Magazine_Size>7</Magazine_Size>
<Range_Max>60</Range_Max>
<Sound_Radius>50</Sound_Radius>
<Damage_Max>
<NPC_Damage>280</NPC_Damage>
<Player_Damage>55</Player_Damage>
</Damage_Max>
<Damage_Min>
<NPC_Damage>220</NPC_Damage>
<Player_Damage>30</Player_Damage>
</Damage_Min>
<Fire_Cone_Angle>6.0</Fire_Cone_Angle>
<Shots_Per_Round>4</Shots_Per_Round>
<_Editor>
<Category>Entries:Ranged</Category>
</_Editor>
<Ragdoll_Force_Shoot>450</Ragdoll_Force_Shoot>
<MeleeAttacks>
<StandingSecondary>sg_stand_ns</StandingSecondary>
<MovingSecondary>sg_move_ns</MovingSecondary>
<ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
<Melee_Range>1.4</Melee_Range>
<StandingSynced>sg_stand</StandingSynced>
<MovingSynced>sg_move</MovingSynced>
</MeleeAttacks>
<Animation_Group>Spas12</Animation_Group>
<AI_Range_Max>7</AI_Range_Max>
<Brass>Shotgun</Brass>
<Muzzle_Effect>muzz_lg</Muzzle_Effect>
<Category>WPNCAT_SHOTGUN</Category>
<PlayerWeaponSpread>
<SpreadMinMax>
<SpreadMovementMultipliers>
<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
</SpreadMovementMultipliers>
<Player_Spread_Max>0.0</Player_Spread_Max>
<Player_Spread_Min>0.0</Player_Spread_Min>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</SpreadMinMax>
<SpreadDynamics>
<SpreadDynamicMultipliers>
<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
</SpreadDynamicMultipliers>
<Player_To_Spread_Max>2</Player_To_Spread_Max>
<Player_To_Spread_Min>1000</Player_To_Spread_Min>
</SpreadDynamics>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</PlayerWeaponSpread>
<NPCWeaponSpread>
<SpreadMinMax>
<NPC_Spread_Max>2</NPC_Spread_Max>
<NPC_Spread_Min>1</NPC_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>1.10</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>1.25</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>1.25</Movement_Multiplier_Vehicle>
</SpreadMovementMultipliers>
<SpreadTargetMovementMultipliers>
<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
<Target_Movement_Multiplier_Run>1.4</Target_Movement_Multiplier_Run>
<Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
<Target_Movement_Multiplier_Vehicle>1.6</Target_Movement_Multiplier_Vehicle>
</SpreadTargetMovementMultipliers>
</SpreadMinMax>
<SpreadDynamics>
<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
<NPC_To_Spread_Min>750</NPC_To_Spread_Min>
<SpreadDynamicMultipliers>
<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
</SpreadDynamicMultipliers>
</SpreadDynamics>
</NPCWeaponSpread>
<feedback_name_shot_in_vehicle>IV_WF_SG_Pump_Action_Shotgun</feedback_name_shot_in_vehicle>
<feedback_name_shot_on_foot>OF_WF_SG_Pump_Action_Shotgun</feedback_name_shot_on_foot>
<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
<pickup_info>
<min_ammo_given>3</min_ammo_given>
<max_ammo_given>7</max_ammo_given>
</pickup_info>
<Time_Management>
<Refire_Delay>400</Refire_Delay>
<npc_refire_delay>
<min>400</min>
<max>800</max>
</npc_refire_delay>
</Time_Management>
<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
<Ammo>Bullet Shotgun</Ammo>
<Inv_Slot>shotgun</Inv_Slot>
<Ammo_per_Shot>0</Ammo_per_Shot>
<Audio>
<Fire_Sound>SHOTGUN_FIRE</Fire_Sound>
<NPC_Fire_Sound>SHOTGUN_FIRE_NPC</NPC_Fire_Sound>
<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
<Reload_Sound>SHOTGUN_RELOAD</Reload_Sound>
<No_Ammo_Sound>SHOTGUN_DRY_FIRE</No_Ammo_Sound>
<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
<MeleeSound>
<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
</MeleeSound>
</Audio>
<Constant_Effects></Constant_Effects>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Flags>
</Flags>
<Fine_Aim_Animation_Group>Spas12</Fine_Aim_Animation_Group>
<Spinebend_Limits>Rifle</Spinebend_Limits>
<Strafe_Angles>Rifle</Strafe_Angles>
<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
<Tracer_Effect>gun_tracer</Tracer_Effect>
</Weapon>
A freeze at 40% means there was an error in an xtbl, so maybe the sound was left over code from sr1 or an earlier build from sr2. @glenquagmire71 did you test it?I entered that code into my weapons.xtbl file then rebuild my patch and this has caused my game to freeze at 40% loading. It stays there on that number, I had to end the game by using task manager!
View attachment 16336