<Weapon>
<Name>spas12</Name>
<Weapon_Class>shotgun</Weapon_Class>
<Trigger_Type>single</Trigger_Type>
<Magazine_Size>7</Magazine_Size>
<Range_Max>60</Range_Max>
<Sound_Radius>50</Sound_Radius>
<Damage_Max>
<NPC_Damage>280</NPC_Damage>
<Player_Damage>55</Player_Damage>
</Damage_Max>
<Damage_Min>
<NPC_Damage>220</NPC_Damage>
<Player_Damage>30</Player_Damage>
</Damage_Min>
<Fire_Cone_Angle>6.0</Fire_Cone_Angle>
<Shots_Per_Round>4</Shots_Per_Round>
<_Editor>
<Category>Entries:Ranged</Category>
</_Editor>
<Ragdoll_Force_Shoot>450</Ragdoll_Force_Shoot>
<MeleeAttacks>
<StandingSecondary>sg_stand_ns</StandingSecondary>
<MovingSecondary>sg_move_ns</MovingSecondary>
<ProneAttackSecondary>sg_prone_kick</ProneAttackSecondary>
<Melee_Range>1.4</Melee_Range>
<StandingSynced>sg_stand</StandingSynced>
<MovingSynced>sg_move</MovingSynced>
</MeleeAttacks>
<Animation_Group>Spas12</Animation_Group>
<AI_Range_Max>7</AI_Range_Max>
<Brass>Shotgun</Brass>
<Muzzle_Effect>muzz_lg</Muzzle_Effect>
<Category>WPNCAT_SHOTGUN</Category>
<PlayerWeaponSpread>
<SpreadMinMax>
<SpreadMovementMultipliers>
<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
</SpreadMovementMultipliers>
<Player_Spread_Max>0.0</Player_Spread_Max>
<Player_Spread_Min>0.0</Player_Spread_Min>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</SpreadMinMax>
<SpreadDynamics>
<SpreadDynamicMultipliers>
<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
</SpreadDynamicMultipliers>
<Player_To_Spread_Max>2</Player_To_Spread_Max>
<Player_To_Spread_Min>1000</Player_To_Spread_Min>
</SpreadDynamics>
<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
</PlayerWeaponSpread>
<NPCWeaponSpread>
<SpreadMinMax>
<NPC_Spread_Max>2</NPC_Spread_Max>
<NPC_Spread_Min>1</NPC_Spread_Min>
<SpreadMovementMultipliers>
<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>1.10</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>1.25</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>1.25</Movement_Multiplier_Vehicle>
</SpreadMovementMultipliers>
<SpreadTargetMovementMultipliers>
<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
<Target_Movement_Multiplier_Run>1.4</Target_Movement_Multiplier_Run>
<Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
<Target_Movement_Multiplier_Vehicle>1.6</Target_Movement_Multiplier_Vehicle>
</SpreadTargetMovementMultipliers>
</SpreadMinMax>
<SpreadDynamics>
<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
<NPC_To_Spread_Min>750</NPC_To_Spread_Min>
<SpreadDynamicMultipliers>
<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
</SpreadDynamicMultipliers>
</SpreadDynamics>
</NPCWeaponSpread>
<feedback_name_shot_in_vehicle>IV_WF_SG_Pump_Action_Shotgun</feedback_name_shot_in_vehicle>
<feedback_name_shot_on_foot>OF_WF_SG_Pump_Action_Shotgun</feedback_name_shot_on_foot>
<feedback_name_melee_soft>OF_WF_BS__Default_Soft</feedback_name_melee_soft>
<feedback_name_melee_hard>OF_WF_BS__Default_Hard</feedback_name_melee_hard>
<pickup_info>
<min_ammo_given>3</min_ammo_given>
<max_ammo_given>7</max_ammo_given>
</pickup_info>
<Time_Management>
<Refire_Delay>400</Refire_Delay>
<npc_refire_delay>
<min>400</min>
<max>800</max>
</npc_refire_delay>
</Time_Management>
<feedback_name_spinup>Null_Feedback</feedback_name_spinup>
<Ammo>Bullet Shotgun</Ammo>
<Inv_Slot>shotgun</Inv_Slot>
<Ammo_per_Shot>0</Ammo_per_Shot>
<Audio>
<Fire_Sound>SHOTGUN_FIRE</Fire_Sound>
<NPC_Fire_Sound>SHOTGUN_FIRE_NPC</NPC_Fire_Sound>
<Secondary_Fire_Sound>RFL_MELEE</Secondary_Fire_Sound>
<Reload_Sound>SHOTGUN_RELOAD</Reload_Sound>
<No_Ammo_Sound>SHOTGUN_DRY_FIRE</No_Ammo_Sound>
<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
<MeleeSound>
<ImpactFoleyFlesh>IMP_METAL_HIT_FLESH</ImpactFoleyFlesh>
</MeleeSound>
</Audio>
<Constant_Effects></Constant_Effects>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Flags>
</Flags>
<Fine_Aim_Animation_Group>Spas12</Fine_Aim_Animation_Group>
<Spinebend_Limits>Rifle</Spinebend_Limits>
<Strafe_Angles>Rifle</Strafe_Angles>
<Player_Combat_Ready_MS>3000</Player_Combat_Ready_MS>
<NPC_Combat_Ready_MS>2000</NPC_Combat_Ready_MS>
<Tracer_Effect>gun_tracer</Tracer_Effect>
</Weapon>