I actually have a question for you: How the !?!?! did you figure this all out?
You picked a good time to ask, cause I was just working on an SR3 version of it. Mostly it was grinding with a plan.
I noticed the repeated “default” animations back in SR3 while trying to put my favourite animations into customizable_action (okay, it was pole dancing). Because it wasn't always the same animation each time I screwed up, I started wondering why. I tested it and found it was just a small number of animations that it defaults to. The game defaults to those animations.
But that was years ago. I didn’t really know what to do with them until I learned about the plyf file and really looked inside it. In there, all the .animx's have a letter and are numbered. It's like a rosetta stone, if the rosetta stone matched up armpit farts and stripper dances with numbers and the letters of the alphabet. Everything else can be figured out by looking at the letters each animation is assigned in customizable_actions or testing an animation in game by changing stand, crouch and crouch-move in the plyf file.
So today, I broke SR3’s customizable_action to make it resort to its default animations. I loaded it up, did taunts and compliments and wrote down which ones repeated. Raise the Roof, Thumbs up, so forth. Once I knew what animations were default, I just had to find what numbers and letters lined up with those armpit farts.
So by the end I had a list of what .animx files are the fallback set that SR3 uses when customizable_action is busted, and a description of what each .animx does.
Oh, and where SR4 had like 14 taunt .animx’s available in the preload_anim, SR3 has 55 (!). That might be all the compliments and insults to pick from when making your favorite bundle. And its random set isn’t 5 compliments and 6 insults. It has 7 compliments and 5 insults. Between having an extra “default” slot and more taunt .animx’s in the preload_anim file, SR3 can be customized a lot more than SR4.
So much so that I can’t decide what the hell to put in. There’s too much choice!
So I guess it’s your choice.
By the way Quantum, thanks. I wouldn’t have figured out the preload_anim.vpp_pc file was the issue if you hadn’t asked the right questions.
The attached zip has a text file that lists SR3’s “default” animation lines, describes each of the taunts available, and lists a couple of others I’ve tested. The dances and standing idles I’ve referenced in SR4 were already present in SR3 (I’ve had this game FOREVER and they were right under my nose, dagnammit), so they’re on the list too.
As Viper Venom has already demonstrated you can replace crouch, and of course crouch-move and stand.
The text file details it well enough, but just in case the defaults are:
Compliment x
Compliment v
Compliment u
Compliment aa
Compliment dd
Compliment z
Compliment y
Insult q
Insult r
Insult w
Insult y
Insult t
Find those lines in plyf.xtbl by letter, replace the .animx beside it with the .animx of your choice, make sure your customizable_action file is busted, and you end up with 7 compliments and 5 insults at once, instead of one of each.
I’ve also included a demo plyf if anyone else wants to see if it actually works. Stand, unarmed crouch, unarmed crouch-move and the above list are all modded.
Knowing my luck, my preload_anim.vpp_pc is dramatically different from everyone else's
Speaking of which, any chance of anal-probing someone in SR4 and checking if that 2013 preload_anim file is going to cause a problem?
I’m gonna have to make Get Down and Boogie for SR3 properly, but there’s so much choice. I think it needs multiple versions. Ideas would be welcome.
But right now I wanna mod my FOV for SR3 to work with these.