Visuals & Graphics HD Textures Pack Mod

Even better, just create a .diff file with icarus and distribute that. That way people can just apply the patch to the vanilla vpp_pc files. Easy peasy.
 
True, I never thought of that, mostly because I figured there was some lookup table in another file perhaps for all the textures, and this tool rebuilt all the indexes. That, and I suspect the result will mostly be an entirely new file, if you're replacing all the textures.. so a diff won't save much, and you can probably compress down the straight texture files more than you can a diffed partly compressed vpp_pc file.

But I never tried. So yeah. Either way, the texture tool means that it's still the big matter of making the textures.. after that it's easier logistics to get it in.
 
Why do we need ModLoader or modified vanilla vpp_pc files, again? I extracted the tpf file with TPFextract, renamed the dds files to tga.dds (to match the original names), and used them to replace the textures from sr3_city_awld.gpeg_pc (sr3_city_0.vpp_pc -> sr3_city_awld.str2_pc -> sr3_city_awld.gpeg_pc). Then I just repacked sr3_city_awld.str2_pc and updated the asm (stream_grid.asm_pc), and placed them both into the game's root folder. The new textures are in the game.

With fewer details: extract the texture files, replace the original textures, pack everything back into the STR2 (no need to repack the VPP), update the ASM, and place the updated STR2 and ASM files into the game's folder.
 
As I said, it's a quicker way to get it to others. You can do exactly what I said, distribute the modified files and then have people manually put t all together. Or as a created mod, could just distribute packed str2_pc files. Or better yet, whack it all together into a single vpp_pc file, and then do a diff like IdolNinja suggested. Then when the texture pack is done, all that the end user does is download the diff file, then they can put it in themselves for hi-res textures.
 
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