Good informative texture discussion here, thanks.
I made a new texture for Genki and would like to get them both in the game.
( the original Genki texture and the droopy eyed Genki texture )
I edited the character.xtbl and changed the models of the mascots ( rabbit, hotdog, beerman, joe cola )
to the Professor Genki character and switched around their palletes to have many multi colored Genkis.
Is it possible for example, to have the rabbit character that is using the Genki model to have it's texture path point to a new .str2 archive containing the droopy eyed Genki texture ?
If this is not possible with the current available modding tools, would something like this be possible with the SDK ?
Thank you for any info or tips on this.
I made a new texture for Genki and would like to get them both in the game.
( the original Genki texture and the droopy eyed Genki texture )
I edited the character.xtbl and changed the models of the mascots ( rabbit, hotdog, beerman, joe cola )
to the Professor Genki character and switched around their palletes to have many multi colored Genkis.
Is it possible for example, to have the rabbit character that is using the Genki model to have it's texture path point to a new .str2 archive containing the droopy eyed Genki texture ?
If this is not possible with the current available modding tools, would something like this be possible with the SDK ?
Thank you for any info or tips on this.
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