OK! And thanks a lot for respond it!I guess any that supports FBX2014 more new has more features I guess. I use 2016
OK! And thanks a lot for respond it!I guess any that supports FBX2014 more new has more features I guess. I use 2016
Student/Demo version not longer available for 32 bit OS.Sounds good i'll try the student version
But what's the real point of having a head within CID? I always thought it was an Easter Egg.Okay this is true low-res cpeg\gpeg archive has some limitation: 1mb is loading, 1.5mb prevent model from loading.
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In SID's head, there is another female head. What you know about cheap and dirty workaround?
View attachment 19133
It's architecture flaw in engine, they did't create flag for NPC to not using the head. Every character is using the head. So if you want to create non-humanoid character you need to change some engine code but dev team instead decided to use the dirty hack.But what's the real point of having a head within CID? I always thought it was an Easter Egg.
This isn't normal but the plugin for import has some flaw and can apply weights from one bone to a random if skeleton has more than 70(I guess) bones. If you follow my tutorial you don't need skin information, you transfer weights from template model.Another question: If I rig/skin weight it on Max, and later import to Maya, it will import without problem? Because lately with or without import it (even just import the sr4 model and inmediatle export as fbx and import it on Maya) it always give me this warning:
And its normal the SR models on import to 3D Max, the skin weight end all mess-up with the weight on the wrong place and all on 1.0?
Sorry to ask too much, its just I still don't get Maya at all. I'm more use of 3D Max...
(And sorry for my bad english too)
This isn't normal but the plugin for import has some flaw and can apply weights from one bone to a random if skeleton has more than 70(I guess) bones. If you follow my tutorial you don't need skin information, you transfer weights from template model.
Hi Henry,Also if someone doesn't have 3dmax, I can convert specific model to fbx for you.
Hi Henry,
can you convert the pedestrian_50swaitress model to fbx please?That
would be nice.
Thank's in advance.