The wall... I'm talking about that fucking red brick wall.
I didn't say it was confirmed, but it was advertised. And it was a pretty fucking consequential part of the marketing campaign, being the actual game announcement and all.
That wall advertised a completely different game... A game about classic gang culture.
Ok, so that wall was a little misleading at first, but if you go back and look at it now, with all this new information we have, you can see a lot of inspiration from the actual game, it just definitely was not the best way of starting their advertising campaign.
Ok, but outside of supervillains, people who jut drive hybrid cars don't usually hate the entire human race, even Eco-terrorists don't kill people and just take out the infrastructures.
So, yeah, maybe Eli is using morals to justify his actions but I doubt that's actually the case in game.
Supervillians, video game characters, TV shows... It's all fiction, it doesn't have to be 100% realistic, that's the point.
If video games followed all the morals and rules of the real world, it would be so boring.
So if Eli wants to thin out the herd while saving the environment, then why not?
Can't you see the problem? If Saints Row 2022 is a commentary on the "Gen Z" culture, then we are the butt of the joke, or at least the protagonists are. They are the ones engaging in the practices being mocked by Volition. From what we've seen so far, they look like walking parodies (although I actually like the student debt aspect, hopefully they go somewhere with it).
Ok, but all comedy has to have something or someone be the butt of the joke, and it's all in good fun, otherwise it wouldn't be a joke... It would be sexism, or racism, or some kind of "ism" that would just end with everyone giving up and stop trying to create content, be it video games, or comedy sketchs.
SRTT had the same problem, it was a commentary on celebrity, and on people who loose touch with reality because they grow too big. And who was the biggest example of that in the game? Yeah, you probably already guessed.
This is a big part of why people don't like the SR3 boss.
But that was the point, there was a lot of complaints about the SR2 Boss being viewed as a spycopath, so they toned down the Boss's demeanor in SRTT to prove a point... But somehow it still turned out to be the most sold SR game anyway.
Now compare this to SR1 and 2, criticizing government corruption and mega corporations. In these games you're actually going up against those being criticized. The protagonists are de facto more likeable in those games because of that.
I can't say it wasn't fun to bring down the corrupt Ultor corporation, with a crew of badass Saints...
But for once I want to play a game where I have to build my own badass Saints from a bunch of real underdogs...
I mean, when you have a guy like Johnny Gat on your team, it's pretty obvious you're gonna win.
But when you're working with a shirtless chef, a rejected art curator, and guy with a bowtie who can't weild a gun... It poses more of a challenge.