SPOILERS Ideas for volition to continue on with saints row

Do you think volition should continue on with saints row

  • Yes

    Votes: 80 95.2%
  • No

    Votes: 2 2.4%
  • Maybe

    Votes: 1 1.2%
  • I dont care

    Votes: 1 1.2%

  • Total voters
    84
  • Poll closed .
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i don't see what's wrong with providing some competition for the biggest game ever especially because volition has the potential to be better than it :cool: SR2 was (and still is) pretty close to being better than GTA and in many ways it is.

people who see it as a clone probably haven't played much of both and are just shallow minded ...
Finally! I thought I was the only one who preferred saints row well over any gta game (with sr2 and San andreas being equal)
 
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Finally! I thought I was the only one who preferred saints row well over any gta game (with sr2 and San andreas being equal)
I don't prefer saints row completely, in fact far from it. but i think the game, and it's developers have extreme potential to be better than it (obviously there will always be people who prefer gta).

the main reason IMO that it isn't completly better than gta is because
  1. the best sr game is about eight years old
  2. the best gta game is three years old
  3. sr2 feels arguably like it's 10 years old (as in game engine and animation etc)
this is why i feel like the next saints row is so important. because it decides whether the series live or dies. this series has had two strikes when it released 3, 4 and GooH. (personally i don't mind 3 though) As well as AoM, because if the people like VSM who prefer IV don't like it then they will depend on the next sr to give them their star trek theft auto, and people like me who dislike those aspects because they do not provide a contrast to the humour of the games will also be waiting on it. in that case a large number of people will be disappointed either way.

Unless either of the following two options occur:

  1. AoM is a huge success and gets an even better sequel so scifi fans don't give a shit about sr anymore :rolleyes:
  2. the next sr is like sr1/2 in the base game:cool: HOWEVER players could pick and mix the level of wackiness to their desire through cheats, mods and (possibly free???) DLC.:D:D:D
 
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I don't prefer saints row completely, in fact far from it. but i think the game, and it's developers have extreme potential to be better than it (obviously there will always be people who prefer gta).

the main reason IMO that it isn't completly better than gta is because
  1. the best sr game is about eight years old
  2. the best gta game is three years old
  3. sr2 feels arguably like it's 12 years old (as in game engine and animation etc)
this is why i feel like the next saints row is so important. because it decides whether the series live or dies. this series has had two strikes when it released 3, 4 and GooH. (personally i don't mind 3 though) As well as AoM, because if the people like VSM who prefer IV don't like it then they will depend on the next sr to give them their star trek theft auto, and people like me who dislike those aspects because they do not provide a contrast to the humour of the games will also be waiting on it. in that case a large number of people will be disappointed either way.

Unless either of the following two options occur:

  1. AoM is a huge success and gets an even better sequel so scifi fans don't give a shit about sr anymore :rolleyes:
  2. the next sr is like sr1/2 in the base game:cool: HOWEVER players could pick and mix the level of wackiness to their desire through cheats, mods and (possibly free???) DLC.:D:D:D
That's what Volition was doing at first with SR and Red Faction. However THQ went under just after ordering Volition to scrap the original SR4 for ETD AKA "Movie References 4" and the Red Faction IP was sold to Nordic Games soon after.

With AOM I'm hoping Volition capitalizes on the idea to have a "twin series" again. With Saints Row going back to it's more action movie-crime roots (Crank, Hobo with a Shotgun, Scarface, The Warriors etc) and AOM being an elseworld's story where Volition can freely experiment with whatever insane idea that wouldn't fit at all within SR. In all honestly it seems like we're already seeing that with AOM.

(For example Korean Android Aisha, Dane Vogel still in charge of Ultor, The Legion, the Saints being turned into Mayhem etc.) As for SR. The sudden flood of concept art just screams of viral marketing. Why else would Volition release a massive amount of concept art including gangs for SR3, what SR4 was SUPPOSED to be like, a scrapped movie based off SR2 AND a partially finished PSP game that would bridge the gap between SR2 and SR3, yet announce something that only has minor references to the main series?
 
I'm starting to get the feeling that Volition looked at all our posts and said, "Those guys can't agree on WHAT they want for the next Saints Row game, and we're not going to satisfy them no matter what, so let's just do something completely different instead." :(
 
I liked SRTT and IV, I thought they were pretty fun, he'll I'll even still play them to this day, but there's just something that I'll admit I like better about the more urban and detailed style and athmosphere in the first two games
 
but there's just something that I'll admit I like better about the more urban and detailed style and athmosphere in the first two games

The serious, grounded and realistic atmosphere of the background environment provides the perfect juxtaposition to the player's actions and humour. AKA the game(play)/story is fun(ny) because of how 'boring/serious' the rest of the game is so it emphasises how fun it is because it seems more fun in comparison.

Please note that this is not true for the successive games. Because of the previously mentioned in the Yahtzee video lack of initial seriousness regarding npc & environment.
 
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SaintsRow isn't a book or a television show or play.
But SR is an entertainment fictional storytelling media so the same applies.

Any linear story based game is essentially an interactive movie

A sequel is an expansion, improvement, continuation etc of the previous.

If you wanted to take a concept into a new direction/perspective/dimension, you would do what's known as a spin off (ie far cry blood dragon, luigi's mansion, Nintendo smash bros.)

There's absolutely nothing wrong with making a spin off, in anyone's intrests, as it doesn't have to be & usually isn't canon and therefore can be disregarded if that's what you want.
Games like minecraft don't need sequels purely because they have no story, so updating the game once you've played it doesn't alter any timelines. Minecraft did have to make a new game when they introduced story mode. Not just because of the gameplay difference.
 
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The serious, grounded and realistic atmosphere of the background environment provides the perfect juxtaposition to the player's actions and humour. AKA the game(play)/story is fun(ny) because of how 'boring/serious' the rest of the game is so it emphasises how fun it is because it seems more fun in comparison.

Please note that this is not true for the successive games. Because of the previously mentioned in the Yahtzee video lack of initial seriousness regarding npc & environment.
That's one of the best descriptions I've heard so far. I've never really thought about it that way, specifically, but you're absolutely right -- it's the contrast with the realistic background environment that makes the Saints appear so much larger than life. And, yes, sadly, that contrast was missing in the newer games (SR4 and GOOH).

I was always trying to find a good way to explain why Saints Row shouldn't be compared to GTA, and I think you've really found a big reason. Saints Row always had that outrageous comedy, even in the first and second games, against a believable realistic background. And I loved that! That's why I became such a fan! It made me laugh, but in a way I can almost believe because of the realism. SR4 and GOOH had no realism, so it didn't have the same effect. And GTA didn't have the comedy, so it didn't have that same "fun" factor.

And, of course, on an unrelated note, the customization was also a HUGE factor in the appeal to me. That's another thing GTA simply doesn't have.
 
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