No offense man, but you might be the angriest person in this whole threadNo, the NPC's! Do the NPC's throw grenades!?!
No offense man, but you might be the angriest person in this whole threadNo, the NPC's! Do the NPC's throw grenades!?!
Finally! I thought I was the only one who preferred saints row well over any gta game (with sr2 and San andreas being equal)i don't see what's wrong with providing some competition for the biggest game ever especially because volition has the potential to be better than it SR2 was (and still is) pretty close to being better than GTA and in many ways it is.
people who see it as a clone probably haven't played much of both and are just shallow minded ...
No offense man, but you're trolling more than they are.No offense man, but you might be the angriest person in this whole thread
I don't prefer saints row completely, in fact far from it. but i think the game, and it's developers have extreme potential to be better than it (obviously there will always be people who prefer gta).Finally! I thought I was the only one who preferred saints row well over any gta game (with sr2 and San andreas being equal)
That's what Volition was doing at first with SR and Red Faction. However THQ went under just after ordering Volition to scrap the original SR4 for ETD AKA "Movie References 4" and the Red Faction IP was sold to Nordic Games soon after.I don't prefer saints row completely, in fact far from it. but i think the game, and it's developers have extreme potential to be better than it (obviously there will always be people who prefer gta).
the main reason IMO that it isn't completly better than gta is because
this is why i feel like the next saints row is so important. because it decides whether the series live or dies. this series has had two strikes when it released 3, 4 and GooH. (personally i don't mind 3 though) As well as AoM, because if the people like VSM who prefer IV don't like it then they will depend on the next sr to give them their star trek theft auto, and people like me who dislike those aspects because they do not provide a contrast to the humour of the games will also be waiting on it. in that case a large number of people will be disappointed either way.
- the best sr game is about eight years old
- the best gta game is three years old
- sr2 feels arguably like it's 12 years old (as in game engine and animation etc)
Unless either of the following two options occur:
- AoM is a huge success and gets an even better sequel so scifi fans don't give a shit about sr anymore
- the next sr is like sr1/2 in the base game HOWEVER players could pick and mix the level of wackiness to their desire through cheats, mods and (possibly free???) DLC.
but there's just something that I'll admit I like better about the more urban and detailed style and athmosphere in the first two games
But SR is an entertainment fictional storytelling media so the same applies.SaintsRow isn't a book or a television show or play.
That's one of the best descriptions I've heard so far. I've never really thought about it that way, specifically, but you're absolutely right -- it's the contrast with the realistic background environment that makes the Saints appear so much larger than life. And, yes, sadly, that contrast was missing in the newer games (SR4 and GOOH).The serious, grounded and realistic atmosphere of the background environment provides the perfect juxtaposition to the player's actions and humour. AKA the game(play)/story is fun(ny) because of how 'boring/serious' the rest of the game is so it emphasises how fun it is because it seems more fun in comparison.
Please note that this is not true for the successive games. Because of the previously mentioned in the Yahtzee video lack of initial seriousness regarding npc & environment.