SPOILERS Ideas for volition to continue on with saints row

Do you think volition should continue on with saints row

  • Yes

    Votes: 80 95.2%
  • No

    Votes: 2 2.4%
  • Maybe

    Votes: 1 1.2%
  • I dont care

    Votes: 1 1.2%

  • Total voters
    84
  • Poll closed .
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If you wanted to make a game set on an alien planet, based on scifi etc, why would you call it name it after a gang crime series? As nerd3 said about GooH, 'is it even saints row?
I agree with you 100%! The name, sadly, has no meaning anymore. Saints Row was supposed to be an edgy gang crime series. That's what I loved about it!

Ironically, I started with Saints Row 3, then played Saints Row 4, and only THEN worked my way back to 2 and then 1. And as I worked my way backward, I loved the original story and environment of Saints Row more and more.
Seeing as earth has blown up, THERE IS NO "SAINTS ROW" (though judging by your comment I doubt you know what the row actually is) therefore the name loses all meaning in a scifi game like you imagined. Which is why your game should be a new game, not SR:D.

This wouldn't be a problem whatsoever if Vol. had released 4 as it was intended - sr3
DLC :(:mad:.
Exactly.

PLEASE - no more aliens and superpowers!

EDIT: Honestly -- I am really hoping that Volition is secretly working on a great new Saints Row game, and Agents of Mayhem is just something they need to do to right now to get some cash and test out new technologies so they can continue to work on the game their fans really want. I believe AoM will be the game for the "superpowers & aliens" people. :)
 
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I'd rather SaintsRow IV & Saints Row: Gat out of Hell left the thug gangsta BS behind, that ghetto crap is so old tired & stupid to me. Outdated nonsense with a limited perspective.

But you're not getting what i'm saying.
It's not a matter of city size or the number of gangs.
It's the same old tired ghetto duplicated enemy types.

SaintsRow, SaintsRow2, SaintsRow3, different gangs for each right.
Los Carnales
Vice Kings
Westside Rollerz
Sons of Samedi
Ronin
the Brotherhood
Deckers
Luchadores
Morningstar

But beyond the gang name & colors what's the difference ?

I agree SaintsRow does not suit them anymore & the game title "SaintsRow" should end with SaintsRow IV & Saints Row: Gat out of Hell.
However there's no reason the characters Johnny Gat, Benjamin King, Matt Miller, Kinzie, Fun Shaundi, Shaundi, Pierce, CID, Asha Odekar, & character creation the protagonist (the 3rd streets saints) can't continue the story FROM SAINTS ROW IV under another name.
AND YES WITH THE POWERS & ALIENS because it evolved to that.

And i really hope that's something else Volition is working on, because the 3rd streets saints & male/female character creation was the best thing & the key element of charm for the series.



Nope, so-far it's not a SaintsRow game because it does appear to have the SaintsRow appeal to it.
Agents Of Mayhem would be like comparing Spiderman to DeadPool.

Not the same thing, Agents Of Mayhem doesn't seem like SaintsRowIV.
More like a S.T.A.G expansion.

The problem with Steelport isn't due to the fact that it's small, it's because it lacks any sort of distinctive elements and NPC's might as well be lobotomized holograms. (Which they are in the case of SR4). I mean look at games like Deus Ex, Postal, or Destroy all Humans for example. Sure the open world in those games were tiny but they had distinct personalities and the NPC's felt more "alive".

As for the "same old tired ghetto duplicated enemy types" I'd kind of disagree. For example weren't the Ronin a gang of assassins wearing Kill-Bill inspired outfits who used samurai swords? Weren't the Rollers basically smugglers from the Fast and the Furious complete with a leader that looks like Vin Diesel? Weren't the Sons of Samedi a gang of insane religious extremists led by a DJ and a Voodoo priest? Weren't the Luchadors a militia made up of mercenaries wearing wrestling masks? Weren't the Deckers a gang of emos, punks and greasers obsessed with technology? Didn't the Syndicate used clone soldiers in the forms of Brutes? Didn't Ultor have an army of psychotic super-soldiers dressed in bright orange jump-suits? In my opinion Volition was already doing wacky things from the start. However, they didn't let it completely overshadow the rest of their game. (For the sake of comparison sure in Call of Duty had players use high-tech gear, and then Activision had the entire series focus around said gear with increasingly awful games such as Ghosts, Advanced Warfare, and Black Ops 3 while completely forgetting what made past games interesting)

The problem people have with SR4 isn't just the downgraded Steelport, or the missing clothes, or the bland aliens, or the useless vehicles. It's also the fact that they completely shifted the focus of their series and painted themselves into a corner so much that they had to essentially reboot the series. As for SR4 itself it would be like if Far Cry Blood Dragon was called "Far Cry 4" or if Manhunt was called "GTA 4". You know how much the Ubisoft or Rockstar fans would rage about that?

Secondly if they wanted SR4 to parody all things sci-fi why don't you have a gang of insane Slavic cyborgs wearing gas masks like the Combine from Half Life? Maybe an intergalactic police agency like Advent from XCOM. Perhaps a coalition of reptilian aliens that are essentially "Space-Al-Qaeda" aka the Covenant from Halo. Maybe have an evolutionary off-shoot of humans that are extremely bigoted and militaristic like the Helghast or the Imperium of Man. Between the Aliens and the VR setting Volition had a gold-mine for potential varied enemy types like SR3 but instead we fight a single faction of generic grey aliens wearing metal tribal gear. If it weren't for mods and Zinyak than SR4 would honestly be the weakest game in the series.

TL;DR AOM is an opportunity for Volition to win back SR fans by bringing SR back to the days of SR1-SR3 while keeping the sci-fi demographic and being allowed to experiment with Agents of Mayhem should it become a companion elseworld's series like Red Faction.
 
I honestly think they could have done a lot better than the "lobotomized NPC holograms" in SR3 and later. As I've said before, I played SR3 first and then SR2 and SR1, and I was astounded how much more and more life-like the NPCs became as I worked my way backward in the series. Yes, the graphics are better in SR3+, but why would they remove things that worked so well in older games? They already had the mo-cap and AI for SR1 and SR2, so why couldn't they simply use that for SR3 and later? I know there are hardware memory limitations (on consoles), and maybe that was the trade-off for getting the new graphics. But, even if they just kept the character AI so at least their heads turned to look at you, it would have done a lot to reduce that robotic feel. I can't imagine that would take so much memory.

That said, I hated how characters looked graphically in SR2 and SR1 after playing SR3, so I do appreciate the graphical improvement greatly. I just don't fully understand why the AI had to be sacrificed.

And now with the new consoles, those memory limitations don't exist, so we could have it all! This would be the perfect opportunity to give fans the Saints Row game that has everything! I'm still hoping for that.
 
I honestly think they could have done a lot better than the "lobotomized NPC holograms" in SR3 and later. As I've said before, I played SR3 first and then SR2 and SR1, and I was astounded how much more and more life-like the NPCs became as I worked my way backward in the series. Yes, the graphics are better in SR3+, but why would they remove things that worked so well in older games? They already had the mo-cap and AI for SR1 and SR2, so why couldn't they simply use that for SR3 and later? I know there are hardware memory limitations (on consoles), and maybe that was the trade-off for getting the new graphics. But, even if they just kept the character AI so at least their heads turned to look at you, it would have done a lot to reduce that robotic feel. I can't imagine that would take so much memory.

That said, I hated how characters looked graphically in SR2 and SR1 after playing SR3, so I do appreciate the graphical improvement greatly. I just don't fully understand why the AI had to be sacrificed.

And now with the new consoles, those memory limitations don't exist, so we could have it all! This would be the perfect opportunity to give fans the Saints Row game that has everything! I'm still hoping for that.
I agree. They dumbed SR3 down for the casuals, so they ignored the more interesting features from the first two games. Devs can't seem to add one feature without taking out another. They even took out pimps and security guards(well there are security guards, but they only wear tuxedos).

Also, is it true that NPCs will never throw grenades no matter what value the 'throw grenade' node is?
 
New more powerful consoles & PCs i think the effect on developers is like when artists gets a bigger canvas to work on.
Sure when they 1st get it there's room to add more details but after awhile they get use to the canvas size & the drawings gets bigger but the details remain the same.
Or even less.
You actually have a very good point. I have been very unimpressed and even quite disappointed with many of the games available on the new consoles. Sure they're higher resolution and higher frame rate, but that's ALL they are. To be very honest, neither of those things are a big selling point for me. I'm a big fan of realism, but just upping the frame rate and resolution doesn't do it. There's nothing really innovative in many new games. And many new games have actually removed features which were the main reasons I bought the old games. Then I go back to my old 720p, 30 frames/second Xbox 360 games and have more fun because they have all the features I want.
 
  • https://en.m.wikipedia.org/wiki/Jumping_the_shark
  • The use of references as a crutch
  • No engine improvements since 3
  • Large number of cut features (eg cribs)
  • Lack of dynamicism regarding Ai
  • Not realising that 'big DLC' ≠ 'Full game sequel'
  • Extreme lack of continuity
Reasons people might not like SR4


As for what VSM said about the gangs, what difference was there when fighting the zin, compared to OH WAIT THERE IS ONLY THE ZIN. Having multiple gangs does add to the gameplay as perhaps the Ai gangs could fight each other, and you could choose to interfere etc.

You say "outdated boring ghetto BS", but I say "immature overrated unrealistic nerdy Sci-fi BS". If you don't like gang crime, that's okay, but I'm afraid you shouldn't ruin SR for the rest of us that do, and instead work on ideas for a different (albeit similar gameplay-wise) game, a new game, or AoM. Maybe AoM is not your favourite right now, but you know how much SR changed in a short time, and it's not relead yet so you can't tell for sure.
If that doesn't work then I guess volition would have to make two different saints rows or some shit.

Also, my only complaints with SR2 (which I got last week) are bad running animations and sound quality.

People want sequels to be relatively similar (mostly in only the core story and core gameplay elements) and actually want improvements, to graphics, to more gameplay, and a new (although not entirely separate) storyline (with either different setting, time, characters or theme, but never all four). This has been the case since the introduction of commercial book selling hundreds of years ago. If you want a brand new story, setting, characters (and in this case gameplay abilities) then you want an entirely different game. NOT A RENAMED SEQUEL or spinoff expansion DLC.
FYI it wouldn't be impossible to have gat and Kinzie in space doing whatever in AoM because they share a similar universe.

And Saints Row IV should have a different name. :):(:D
 
Saints row is about breaking the rules, and it feels like in 3 and 4, there weren't many rules to begin with. For instance, literally 99% of people on the street are either half naked prostitutes or wearing some sort of animal or can costume.
 
Saints row is about breaking the rules, and it feels like in 3 and 4, there weren't many rules to begin with. For instance, literally 99% of people on the street are either half naked prostitutes or wearing some sort of animal or can costume.

Yahtzee actually made an entire video talking about this when SR3 was released.


"Now, the first Saints Row game was comparatively straight. It wasn't exactly Homicide: Life on the Street, but you weren't gonna climb aboard any rocket-powered jet bikes, either.Saints Row 2 leaned wackier, with a slightly unhealthy fascination with spraying poo at things other people would rather you didn't spray poo at, but was still somewhat grounded in reality at least. Saints Row: The Thirddrinks Wackozade from a clown shoe. This is a trilogy progression we academics call Evil Dead syndrome, and I'm not sure I like it. The funny parts of Saints Row 2 shone all the brighter alongside its more po-faced aspects. It's when you're wearing fulllucha libre gear thwacking at zombies with a big floppy dildo is part of the everyday routine that it starts to feel less special.

Saints Row Three disappoints right out of the gate by reducing the trademark psychotic levels of character customization. I know a lot of transsexuals will be disappointed that gender is now a binary male or female switch rather than the slider of previous games, so you can't recreate David Bowie anymore. The range of male body types is reduced to something between "three protein shakes for lunch" and "twelve protein shakes for lunch" and the clothing options are reduced, too. You can no longer pick-and-mix undershirts, overshirts, and jackets to your heart's content; now they're all under the blanket heading of "upper body". And most crushingly of all, you can't choose your fucking socks! So I can't wear fishnet stockings under a sensible business suit and roleplay asa conservative MP. The return of the Cockney voice is small comfort, for in remaking my color-coordinated Batman villain from Saints Row 2 I could no longer have a jaunty hat tilted at the angle of my choose. It doesn't seem like it would have been hard to copy-paste all of this fromSaints Row 2. They could have done it while they were copy-pasting every other bloody thing.

Yes, if all that sock business seemed unusually inconsequential even for me, it's because there's a limit to what one can say about Saints Row 3 that won't just turn into talking aboutSaints Row 2. The city's pretty much the same except for the specific street layout, and they didn't make the hilarious costume shop really hard to find this time, because taking over the city dressed as Ronald McDonald is now the rule rather than the exception. And a lot of the side missions are the same. The main difference is that now there's no little cutscene at the start in which a character explains why blasting liquid feces all over someone's property is an any way rational. No, you just press the button to start the activity, and then you're driving around with a tiger in your passenger seat or pouring banana milkshakes down people's trousers or something equally wacky.

The big new side mission is a high-larious Japanese-style game show where you run around shooting dudes like you always do, but in an atmosphere of such dense wackiness that if you breathe it in too much then your lungs turn into balloon animals. But again, there's no explanation of how you got there. Maybe they're trying to make things more arcadey, but part of the joy in Saints Row is in watching your constructed character play straight man to an ever wackier world. And I feel an opportunity was missed to show our hero meeting the organizers of the game and giving them Chinese burns until they agree to stop being twats.

As for the main story thread, my issue with it is that there's not a great sense of progression, how your sandbox crime game is traditionally supposed to work, so that you wash up in the lowliest gutter of whatever today's thinly-disguised version of New York is and from holding up liquor stores with sharpened lollipop sticks you gradually gain better resources and climb the ladder until you're gazing down at the city from your penthouse apartment, swirling brandy around the skull of a rival gang leader's favorite clarinet teacher. In Saints Row 3, you're given access to helicopters, a penthouse H.Q., and Modern Warfare-style guided missiles in the first few missions of the game.

I feel it could have been paced better. I won't appreciate my jet plane if you haven't forced me to navigate the city slums in a shopping trolley for a while. I never get the sense that the 3rd Street Saints are in a position of difficulty when they appear to employ wizards who can conjure helicopters from the void of time and space. Flying a helicopter over my destination marker and bailing out to let it crash spectacularly into someone's gran should be a rare pleasure, not the main means by which I get around. And if I were the helicopter wizard, I'd be feeling a little taken for granted.

The eternal concluding question of "Is it fun?" must grudgingly be answered with a yes, but with a whopping great pulsating asterisk next to it. It's fun because it plays deliberately to visceral masturbatory gratification, but this is done at the sacrifice of context and challenge. As I've been writing the script for this review, something has occurred to me. The story deals with the 3rd Street Saints having sold out and become media celebrities reduced to cartoonish, marketable parodies of their former selves, and one could draw a very clear parallel between that and this game as a whole, waving its multicolored top hat in farewell to whatever seriousness remained in the property. Could this perhaps have been an intentional subtext?

No, of course it wasn't. To assume sophistication on the part of a game that would have you smack passersby into trees with a giant, wobbling dick is like assuming a birthday party stripper is trying to get you to check her for breast cancer. It's not impossible, but why would she be wearing a policewoman's helmet?"
 
Bullshit. That transcript had punctuation in it:p

Has he done a review on 4 or Gooh?

Also check these nercubed reviews. They highlight a lot of points especially about the comedy

 
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