SPOILERS Least favorite thing in the game?

Wardens button-mashing-to-kill crap. REALLY irritating when you're in the mech suit and have to get out of it just to blow the Warden up after stunning it in the suit! Just let me blow it up inside my cosy robotic armor of death, please!

And I am not sure why, but even on Hardcore mode the game's main-story felt rather short. I wished it was longer (that ending though...for obvious reasons if you read my posts, I wept with joy.).

That's because it is short. It might have as many missions as SR TT if we count the ones where the only objective is to talk to someone, but otherwise I'd be surprized if it's even 1/3 of SR TT's story.
 
Mine's going to sound sappy as all hell, but my least favorite part of Saints Row IV is hearing the last of the three audio logs from Kinzie, and having no real resolution for that by the end of the game. I know a lot of people disliked/were disappointed by/outright hated Saints Row The Third, but I loved it. It wasn't SR2 by any stretch of the imagination, but I enjoyed SRTT for what it is. Out of all the characters they introduced, my two favorite were Oleg Kirrlov and Kinzie Kenzington. Oleg is the stereotype that everyone thinks of when it comes to Russian athletes or former KGB agents, and Kinzie is just the perfect amalgamation of Fox Mulder and "Bones" Brennan personality wise. I honestly wasn't surprised the first time I heard Oleg admit his affection for Kinzie, and I thought something may come out of that in IV. Nope, of course not. What made it worse is that Kinzie kinda admits to having the same feelings for Oleg in her third audio log, and makes a few comments as your homie in Sim. 31's Steelport remarking about hoping to find someone specific amongst the humans Zinyak abducted. Saints Row IV did something the previous three games didn't, made me care about and relate to the characters, and actually hearing Kinzie's thoughts made my heart drop and made me feel depressed. If there is a DLC involving the time travel technology the Zin have developed, I want to get some more of our old homies back, especially Oleg.
 
The president plotline. Half baked, felt pointless and for all the detail and work that went into the White Crib and the outfits of your hommies, it only lasted one mission :/

Also teasing me about Dex.
 
That's because it is short. It might have as many missions as SR TT if we count the ones where the only objective is to talk to someone, but otherwise I'd be surprized if it's even 1/3 of SR TT's story.
Well seeing as how act 2 was just activities and missions where you just talked and did nothing, SR3 having more story missions is not really a feat tbh, because it's mission structure sucked hard.
 
-- Steelport being even blander than it was in SR3. I didn't really notice it when playing through the story because of the superpowers. However, once I beat the story, turned on a SR3-native time of day skybox, and actually drove around the city, I was really disappointed to see it was pretty much the same, but lacking even more personality. They removed all the various ships that were docked or wrecked around the coastline, multiple buildings were destroyed to put those towers up, cribs and strongholds were no longer a thing, and they didn't even try to make up for this by allowing us to explore the various nightmare simulations afterwards. I can't remember where I read/heard this, but Stilwater was a great city because every mission took place in the city itself and it felt like they designed the city around the missions. Meanwhile, how many missions in SR3 and especially SR4 take place in Steelport vs. an area that's only available in that mission (a different simulation, a plane, skydiving, etc.)? I always held the opinion that SR3's missions were more interesting than the city itself, and that goes double for SR4.

-- The superpowers as a whole make weapons and vehicles mostly useless, but worse than that, super sprinting and jumping make active superpowers useless. Why waste time taking aim and shooting something when you can just sprint in their general direction, hammer the attack button to do a beatdown, then super jump to a nearby rooftop to catch your breath when things get hairy? I used the cheat to disable super movement after I collected all the clusters, and based on my time playing like that, I honestly feel like super movement shouldn't have been introduced in the game until over halfway into the story. That way, you get plenty of weapon and vehicle use outside of story missions before everything gets broken. Or at the very least they should've nerfed the initial speed and jump height and locked the upgrades away until a higher level. I understand why they did this though: to get all the awesome stuff to the average player quicker. Same reason why the Dubstep Gun was given as an early game optional reward despite it also being a late game story mission reward.

-- Forced upgrades. Now I understand that Volition had technical issues in not being able to toggle upgrades (hence why dual-wielding is still permanent), but what I really hate is that some upgrades that are rewards for side quests are automatically activated when you earn them. Why couldn't they have just been unlocked, allowing you to then purchase them? I'm having way less fun simply fucking around with telekinesis because one of the upgrades drastically increases the damage of a thrown object, which causes most cars to instantly explode rather than horrifically crush whatever NPC I'm throwing it at. This also goes for No Ragdolling from Vehicles, which prevents me from running into a car and ragdolling myself on purpose (yeah, I could just go into Insurance Fraud, but I like just goofing off every now and then!)
 
-tutorials every minute and on every change of a power, no matter if you are in the first or seventh walkthrough
-thousands of prompts in shops
-ugly cars, that i can't delete
This makes me feel, that the game is made for people with Alzheimer, it's an example how you can misunderstand "usability". I'm currently working on it. I have disabled all tutorials and now i'm removing all prompts and i'm making all cars deletable.

More annoying things:
-jokes about glitches in a game full of glitches
-that you can't disable super speed and super jump and this doesn't work good in traditional fights with guns
-the need of health buffs and levels without any health buff and regen
-too much autosave in the world
-autosave blocked permanently, when you use a cheat(in a game that crashes too often)
Okay, i'm using any cheat in the first hour of the game to disable autosave.
 
Last edited:
Most annoying thing to me..

All the gottdurn QTEs
 
Most annoying thing to me..

All the gottdurn QTEs
QTEs are not that aggressive in my opinion. However, when I have to spam "A" key, I get a little raged because this particular key on my keyboard is broken. :x
 
The QTE's in SR2 and SR TT were great, unnecessary like all QTE, but they worked. In SR IV it seems that most are ether entirely pointless or insanely difficult AND entirely pointless, like the Warden QTE.

My "A" key isn't broken, but a few more Wardens and it will be.
 
Back
Top