Made 2 Measure: Seabound's Clothing Patch

Hi, this mod is really cool, the only nitpick I have is that when I change my character's stance, her limbs rotate for a second when entering and exiting a vehicle, is there any way to fix that?
Sadly, no. The reason it happens is kind of interesting though.

The "Stance" Items were made using a system called "Fat_Bones". This system is used in the Plastic Surgeon. When you make your character fatter, their limbs will be moved outwards so they don't clip through the body. Fat_Bones can also be assigned to specific clothing Items through modding.

Fat_Bones gets disabled when entering a Vehicle, so the hands stay aligned with the steering wheel, and no limbs clip outside of the car.

Volition never had any intention for this system to allow negative values to move the limbs closer. So for the "Narrow" Stance Item in M2M, instead of saying "Move the limbs -5 degrees inwards towards the body." I had to say "Move the limbs +355 degrees outwards from the body." (effectively moving them around an almost complete rotation).

So when Fat_Bones get disabled when entering a Vehicle, the limbs have to travel all the way back around -355 degrees to their default position.

This issue doesn't occur with the "Wide" Stance Item, because those Fat_Bones values are only +5 degrees, and so they only have to travel -5 degrees to get back to the default position.
 
Sadly, no. The reason it happens is kind of interesting though.

The "Stance" Items were made using a system called "Fat_Bones". This system is used in the Plastic Surgeon. When you make your character fatter, their limbs will be moved outwards so they don't clip through the body. Fat_Bones can also be assigned to specific clothing Items through modding.

Fat_Bones gets disabled when entering a Vehicle, so the hands stay aligned with the steering wheel, and no limbs clip outside of the car.

Volition never had any intention for this system to allow negative values to move the limbs closer. So for the "Narrow" Stance Item in M2M, instead of saying "Move the limbs -5 degrees inwards towards the body." I had to say "Move the limbs +355 degrees outwards from the body." (effectively moving them around an almost complete rotation).

So when Fat_Bones get disabled when entering a Vehicle, the limbs have to travel all the way back around -355 degrees to their default position.

This issue doesn't occur with the "Wide" Stance Item, because those Fat_Bones values are only +5 degrees, and so they only have to travel -5 degrees to get back to the default position.
Alright, thanks for answering, it's a very minor issue, and doesn't detract from the rest of the mod, thanks again for making it.
 
Could the long slit skirt be made a bit more... seductive? I feel like that aesthetic idea is largely lost in Saints Row 2. The seductive classy side could be added (and excused) with Mission Beach and Nob Hill, maybe, though?
 
Could the long slit skirt be made a bit more... seductive? I feel like that aesthetic idea is largely lost in Saints Row 2. The seductive classy side could be added (and excused) with Mission Beach and Nob Hill, maybe, though?
I think something like that would be more in the realms of texture modding. M2M does change the default colours and pattern to something classier. But not much can be done with this item's VIDs.
 
I think something like that would be more in the realms of texture modding. M2M does change the default colours and pattern to something classier. But not much can be done with this item's VIDs.
What about the ReFabricated mod? You changed textures around a bit there. (We can switch over to the other mod's thread if need be.)
 
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