Hey IdolNinja, the only issue I have is that 'Trouble with Clones' and 'Gangstas on Space' always stay active at the top of my list after they have been completed.
Sorry, you may have mentioned it in the 30+ previous posts but...
I think I've found a small bug: The last survival mission is the one where you have to kill huge waves of zombies. After finishing it, the survival missions are repeated in a random order. When I use your mod, I'm sometimes called to the zombie survival, even if I'm in a world state which does not yet have zombies in Arapice Island. When I drive there, nothing happens (i.e. the game says I'm in the 1st wave, but no zombies appear).
I'm not sure how the survivals are triggered.. would it be possible to change their script to check the global setting of if zombies exist, and skip that one if they don't? I mean, it doesn't call it before the mission where they pop up, so shouldn't it be possible to slip in an if so that if the zombipocalypse isn't on, it just skips it and reruns the 'find random survival mission to use'?
Someone once asked about using mission replay mod to unlock stuff you didn't unlock through your playthrough, like..Josh Burke if you gav ehim to stag instead, or..Zombies if you gained Swat instead.
I heard there was going to be a DLC about it.
If not, is there any way to allow that compatibility with mission replay?