Mission Replay v8

Hey IdolNinja, the only issue I have is that 'Trouble with Clones' and 'Gangstas on Space' always stay active at the top of my list after they have been completed.
Sorry, you may have mentioned it in the 30+ previous posts but...
 
Hey IdolNinja, the only issue I have is that 'Trouble with Clones' and 'Gangstas on Space' always stay active at the top of my list after they have been completed.
Sorry, you may have mentioned it in the 30+ previous posts but...

That's by design and put in by Volition as part of the original vanilla game.
 
I think I've found a small bug: The last survival mission is the one where you have to kill huge waves of zombies. After finishing it, the survival missions are repeated in a random order. When I use your mod, I'm sometimes called to the zombie survival, even if I'm in a world state which does not yet have zombies in Arapice Island. When I drive there, nothing happens (i.e. the game says I'm in the 1st wave, but no zombies appear).
 
I think I've found a small bug: The last survival mission is the one where you have to kill huge waves of zombies. After finishing it, the survival missions are repeated in a random order. When I use your mod, I'm sometimes called to the zombie survival, even if I'm in a world state which does not yet have zombies in Arapice Island. When I drive there, nothing happens (i.e. the game says I'm in the 1st wave, but no zombies appear).

I'm not sure there's anything that can be done about that one. The game thinks you're already past that point, so believes that the zombie survival is fair game. If you've replayed an earlier mission that changes the world state then you'll just have to replay a later one to bring them back.
 
I'm not sure how the survivals are triggered.. would it be possible to change their script to check the global setting of if zombies exist, and skip that one if they don't? I mean, it doesn't call it before the mission where they pop up, so shouldn't it be possible to slip in an if so that if the zombipocalypse isn't on, it just skips it and reruns the 'find random survival mission to use'?
 
I'm not sure how the survivals are triggered.. would it be possible to change their script to check the global setting of if zombies exist, and skip that one if they don't? I mean, it doesn't call it before the mission where they pop up, so shouldn't it be possible to slip in an if so that if the zombipocalypse isn't on, it just skips it and reruns the 'find random survival mission to use'?

They aren't scripts, so not possible. More than likely a survival call checks to see if the mission itself is complete and not any kind of zone being loaded. This all happens in the exe and is not a script we can actually change.... as far as I can see, anyway.
 
Yeah, I had the sneaking suspicion it was buried in the EXE. This is SRTT after all. :rolleyes:
Ah well. Learn something every day. It's kinda too bad though it doesn't automatically spawn zombies.. I mean in the other ones it spawns the gang or police applicable for you to fight no matter the threat level.. so why doesn't it spawn the zombies? Bet the answer is buried somewhere in the source code which we don't (and will never) have. :(
 
From what I know of SR2.... spawning and action nodes are likely determined by the zone (chunk) itself which also has restrictions in place to prevent certain types.
 
Someone once asked about using mission replay mod to unlock stuff you didn't unlock through your playthrough, like..Josh Burke if you gav ehim to stag instead, or..Zombies if you gained Swat instead.

I heard there was going to be a DLC about it.

If not, is there any way to allow that compatibility with mission replay?
 
Someone once asked about using mission replay mod to unlock stuff you didn't unlock through your playthrough, like..Josh Burke if you gav ehim to stag instead, or..Zombies if you gained Swat instead.

I heard there was going to be a DLC about it.

If not, is there any way to allow that compatibility with mission replay?

Unlocks only process once so you can't get both via replay. It's simply not possible.

What is possible though is the save editor that Minimaul was working on that Corrodias took over development. It will probably be out sooner than you might think.

Also, we've seen no evidence of the unlockables dlc in the code at all, other than the original unofficial pre-release leak. It is likely that it's been cancelled.
 
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