Mission Replay with World State Changing v8 by IdolNinja, gibbbed, Corrodias, luckz
http://idolninja.com
http://saintsrowmods.com
Adds Replay mission options to your phone for each mission as you complete it. Starting a replay mission will load its world state permanently after finishing or cancelling it. This means you can easily swap back and forth between the 8 or so different world states like drawbridges up/down, stag in town, statue blown up/solid, etc.
This mod has been a huge group effort both on the forums and in group chat.
!!IMPORTANT!! Certain mission replays will not work correctly with some save files that have had the missions completed in coop instead of single player without this mod installed. What happens is that you start the replay and nothing starts; i.e. no waypoint is setup, no phone call, etc. There is a fix now though! Use Corrodias' latest v2.2 of his save editor and simply load your save and then save it without making any other changes. It will auto-correct this issue and all your replays will now work correctly. This process will also auto-correct any homie grayed out issues as well if you have them!
http://www.saintsrowmods.com/forum/index.php?threads/sr3-save-editor-c.1042/
INSTALL:
There are now 2 flavors of the mod included in two separate folders and you'll need to pick one of them to use:
MISSION_REPLAY is the standard set of files
OR
MISSION_REPLAY_NO_OUTFIT_CHANGES includes everything in the normal version, plus it removes all forced wardrobe changes on replay so you can play missions in whatever outfits you want.
First select one of the two folders, and then copy all the loose files from that version to your SR3 install folder:
..\steam\steamapps\common\saints row the third\
!!!IMPORTANT!!!
Make sure to delete other mods that use the same .asm_pc files before installing this mod! They will not be compatible unless you update the asm yourself with gibbed's tools!
Changelog
v8
* Added Trouble with Clones replays
* Fixed deckers.die mission so that the radio doesn't come on when driving the tank in the overhead combat section
* Fixed the Zimos cutscene replay with the correct title; Painting a Picture
* Moved 3 Count Beatdown replay below Remote chance replay to fix story order
* Added alt version that removes forced wardrobe changes for all replays
v7
Updates all files to work with Gangstas in Space DLC
Adds Gangstas in Space mission replay including cutscenes
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v6
Adds the following mission replays: We've Only Just Begun cutscene, and Stilwater Blues phone call
Fixes replay names for the cutscene missions Phone Phreak and Face Your Fear
Removes all restrictions for crib garage menu during missions so the player can take out vehicles (only from crib menus. on foot keys still don't work)
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v5
Updates all files to work with Genkibowl DLC
Adds Genkibowl mission replay including cutscenes
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v4
m07 Return to Steelport ponycart chase fixed so Saints will not spawn and interrupt
m09 The Ho Boat end cutscene now shows the correct interior for the 3 Count Casino
Saints HQ is now restored to purple lighting at endgame when the crib is restored. This actually fixes a bug in vanilla from Volition
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v3
asm files updated to correctly work with the new SRTT patch that released on 12/12/11
The Nuke Plant reactor crib and 3 Count Casino crib are now correctly restored on mission replay
The Belgian Problem replay no longer teleports players to the ocean on success
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v2
Added 4 stronghold missions and 18 minor character missions to replay:
Stronghold: The Powder Room
Stronghold: Pimps Up, Hos Down
Stronghold: Stop All The Downloading
Stronghold: 3 Count Beatdown
Pierce, Kinzie, Zimos, Angel arcs (18 activity and cutscene missions)
FIXES:
m01 Good Heists Gone Bad - Game no longer crashes after completion. Character customization skipped on replay. Mission script bug where players could not shoot out the window of the plane has been fixed for both replay and first time playthrough.
m03 We're Going to Need Guns - Skips Friendly Fire weapon upgrading/purchase check on replay so players with full ammo/upgrades can get past this point by simply exiting out of the menu.
m07 Return to Steelport - Safeword BDSM Club zone now loads correctly so you can rescue Zimos. The door in the manager's office was also fixed to open correctly after interrogation
sh02 Pimps Up, Hos Down - Safeword BDSM Club loads correctly and no longer teleports players to the roof on start. Also, players are teleported back outside at mission complete and should no longer stuck in the garage where the brute was killed.
sh03 Stop All the Downloading. The parachute into the core section should now always load the correct zone and not have the player fall through the bottom. Kinzie's dialogue no longer overlaps with players on replay during the heli section.
m06 The Belgian Problem - Second Elevator now always works correctly, and mission completion now teleports players out of the building correctly
m08 Trojan Whores - End cutscene now has the correct background of the nuke plant underground
m16
http://deckers.die - End cutscene now correctly shows the 3 Count Casino background
m24 Gangstas in Space - Now loads all final postgame zones on replay. If you want to set everything to proper endgame, simply play and complete this mission or just start it and immediately cancel
Stag Plane crash now loads correctly on Arapice island for zombie takeover and zombie zone world states should now be correct
Stag zones world state should now load the correct options on replay
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v1
Adds 24 Main Mission Replays to phone
KNOWN ISSUES:
* m04 "Steelport Here I Am" has a minor issue if STAG is active in the world state and the park is barricaded then the waypoint will try to send you through it. You simply need to find the gap in the wall and walk to the start to meet Pierce. After the mission inits then the world state will be set correctly and you can drive out (no barricade.)
* Some users have reported that Murderbrawl XXXI replay is slightly sped up for the music and some overlapping dialogue. Others seem to be fine. More feedback is needed