Mission Replay v8

What about you understand that not everyone can afford to spend 100-200 € per month for video games? You can also take for an example a random guy that lives in a country with average wages $100 and it's obvious he can't even afford to buy anything but clothes every now and then and food, he can only dream about having original games. Another bullshit is the game companies (not speaking about THQ) releasing games that look like modded versions of the last game every year and want fucking 50-70 € for them! I was greatly satisfied with your GoTR mod which also worked for my PIRATED version but this one doesn't. I also could afford to buy the game and all of it's DLCs and god knows what else, but I simply won't spend such a big amount of money for something I don't even do every day.
I'm not one of those dumb pirates and I have to say that most smart people I know either download their games or don't even use the computer => smart people are pirates and you anti-piracy ... shouldn't have anything against us.
 
I'm not one of those dumb pirates

So, you admit that you're a pirate and get yourself permanently banned? Yes, you've certainly proven to everyone that you're not dumb. :rolleyes:
 
Hey, it's quite simple. If you want to pirate a game, sure, fine. Not my problem. There's all sorts of issues with it, but I already went into a rant on that subject before. If you want to, really, no one can stop you.

However, that doesn't mean you should feel free to come to a forum that specifically notes "No pirates. Really. We don't support pirates and will BAN pirates" and then go and admit you're a pirate. At that point, you've crossed the line from being a home pirate, to being a dumbass.

Besides, if you pirate a game, you should be used to not getting features paying people get, like multiplayer, or in this case mods and DLCs and updated patches etc. So really, if you're gonna pirate the game, fine, we can't prove it and can't stop it.. but don't come here and expect support making it work with mods. Seriously. Just go away and understand not paying for a game has disadvantages... and being banned from this forum apparently is one ;)
 
All mission replays should now be working, including the 4 strongholds. Thread moved to the Mod Releases subforum, and the OP has been updated with a new attachment of v1 of the mod.
dear idol ninja, sorry if i makin this hard. ummh, i already downloaded ur mission replay mod ver1 and its compatible with my games. what i had found in the mission replay is the only problem, whenever we want to accomplish the "return to steelport" mission, why i cant grab the patrons and yet save zimos? i mean after reaching the checkpoint i cant go inside the building but just the penthouse. so i never seen any patrons inside just my bed and my men inside the penthouse. i was hoping u will tell me how to edit the code so i can go inside the club and save zimos. that mission replay ver1 mod its totally almost perfect to my game SR3. please help me thank you.
 
Will loading world states with this mod have any effect on control of regions, or at least the enemy gangs spawning? I captured everything for the steam achievements, but it's kinda dull with just the cops/army to fight. I liked starting multi-sided battles in the streets...

And I read somewhere in here that the bridges are meant to go down?! lmao... that explains a lot actually. For me they always stay up post-campaign, but once for my brother they went down... only we were playing co op, so when I jumped one in a car and he was riding shotgun, he seemed more surprised than I expected.
 
Will loading world states with this mod have any effect on control of regions, or at least the enemy gangs spawning? I captured everything for the steam achievements, but it's kinda dull with just the cops/army to fight. I liked starting multi-sided battles in the streets...

And I read somewhere in here that the bridges are meant to go down?! lmao... that explains a lot actually. For me they always stay up post-campaign, but once for my brother they went down... only we were playing co op, so when I jumped one in a car and he was riding shotgun, he seemed more surprised than I expected.

No, it will have no effect on gangs spawning at all.

Volition has officially stated that the final postgame state should have all the bridges permanently up so players can do the remaining stunt jumps. The Gangstas in Space seems to set them back down though for the missions (which came out after that statement was made.)
 
Ah okay... pity... maybe I'll just do another campaign sometime and leave them some property I don't like very much to keep the control down.

Come to think of it, I think they did go down on my last save for one of those missions, but I don't remember what they were like after since that dlc was the last thing I completed.
 
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