Mod Request: No Map Boundaries

So how's the no boundries thing coming along?

And where EXACTLY is that first mission bank? I've never seen it.

EDIT:

Oh right, "city_zone_swap(“stilwater”, true)". I'll have to try that.
 
Adding "city_zone_swap(“stilwater”, true)", or "city_zone_swap(“stilwater”)" into my SR3 city lua file did not add anything. How do I get the bank to appear?

--SR3 City Lua file

-- Gameplay Choice IDs -
-- these should match values from level_scripts.cpp
MISSION_06_CHOICE = 0
MISSION_22_CHOICE = 2
MISSION_21_CHOICE = 1
M06_CHOICE_BLOWN_TOWER = false;
M06_CHOICE_BRANDED_TOWER = true;
M22_CHOICE_KILLBANE_KILL = true;
M22_CHOICE_KILLBANE_ESCAPE = false;
M21_CHOICE_KILLBANE_UNMASKED = false;
M21_CHOICE_KILLBANE_NOT_UNMASKED = true;
function sr3_city_init()
end

function sr3_city_main()

-- Perform zone swaps
city_zone_swap("rubble", false) -- Statue restored.
city_zone_swap("thermext1") -- Thermopolye moves to south of DT.
city_zone_swap("lockdown", true) -- Bridges up/down.
city_zone_swap("thermext1", true) -- Thermopolye moves to south of DT.
city_zone_swap("therm2", true) -- This swap just the interior trigger and volume for thermext1. Those two should be consolidated.
city_zone_swap("therm3_dst", false)
traffic_disable_drawbridge_area(34, true) -- Disables vehicle paths through Sunset Park that STAG cordons off.
city_zone_swap("daedext1", true)
city_zone_swap("cargo", true) -- The cargo ship from the whore mission.

end
 
I Found The Stilwater,But I Can't Go To The Bank From Mission 1
Is Say's "Saints Need You In Steelport"
And Here The Image

saintsrowthethird_dx112012-05-3017-26-42-29.jpg


The Bank From Bank Heist Mission And Is Say Saints Need You In Steelport,Why?
saintsrowthethird_dx112012-06-0819-19-19-52.jpg
saintsrowthethird_dx112012-06-0819-18-05-41.jpg
 
Back
Top