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I just noticed that they put the names backwards. What was the police shotgun in srtt is now the gang shotgun in in sr4 and vice versa.What I have posted above, its just that shotgun with different skins. Attached is the xml
<Name>Shotgun-Police</Name>
View attachment 9584 View attachment 9585
I don't use other weapon mods, I don't know why yours would crash with that edit.
I just noticed that they put the names backwards. What was the police shotgun in srtt is now the gang shotgun in in sr4 and vice versa.
<Weapon>
<Name>Shotgun-Gang</Name>
<Weapon_Class>smg</Weapon_Class>
<Trigger_Type>single</Trigger_Type>
<Magazine_Size>6</Magazine_Size>
<Range_Max>25</Range_Max>
<Damage_Max>
<NPC_Damage>120</NPC_Damage>
<Player_Damage>53</Player_Damage>
</Damage_Max>
<Fire_Cone_Angle>10</Fire_Cone_Angle>
<Shots_Per_Round>16</Shots_Per_Round>
<_Editor>
<Category>Entries:weapon_radial:smg</Category>
</_Editor>
<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
<AI_Ideal_Range_Max>8</AI_Ideal_Range_Max>
<Flags>
<Flag>dual wieldable</Flag>
<Flag>do not hide when sprinting</Flag>
</Flags>
<Category>WPNCAT_SUB_MACHINE_GUN</Category>
<Time_Management>
<Refire_Delay>1000</Refire_Delay>
<npc_refire_delay>
<min>2000</min>
<max>6000</max>
<npc_refire_type>2. Scale up in groups</npc_refire_type>
</npc_refire_delay>
<min>0</min>
<max>0</max>
</Time_Management>
<Ammo>Bullet Shotgun</Ammo>
<Inv_Slot>smg</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Rifle</Strafe_Angles>
<Melee_Attack_Info>shotgun</Melee_Attack_Info>
<AI_Ideal_Range_Min>3</AI_Ideal_Range_Min>
<Camera_Info>
<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>0.5</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.5</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>3</Player_Hit_Camera_Shake_Intensity>
</Camera_Info>
<Damage_Min>
<NPC_Damage>50</NPC_Damage>
<Player_Damage>23</Player_Damage>
</Damage_Min>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
<Riot_Shield_Damage_Multiplier>3</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<NPC_Aim_Drift>Shotgun</NPC_Aim_Drift>
<Info_Slot_Index>0</Info_Slot_Index>
<vehicle_damage_scale>0.45</vehicle_damage_scale>
<Dual_Wield_Damage_Multiplier>2.0</Dual_Wield_Damage_Multiplier>
<Warden_Damage_Multiplier>0.3</Warden_Damage_Multiplier>
</Weapon>
I guess we keep trying lol. We could add it to your mod. You can get all the credit. I just want it to work lol. Try looking at the respect_levels.xtbl . I think has something to do with which weapons dual wield.I just tried this. It doesn't seem to work with DW. Sorry
Code:<Weapon> <Name>Shotgun-Gang</Name> <Weapon_Class>smg</Weapon_Class> <Trigger_Type>single</Trigger_Type> <Magazine_Size>6</Magazine_Size> <Range_Max>25</Range_Max> <Damage_Max> <NPC_Damage>120</NPC_Damage> <Player_Damage>53</Player_Damage> </Damage_Max> <Fire_Cone_Angle>10</Fire_Cone_Angle> <Shots_Per_Round>16</Shots_Per_Round> <_Editor> <Category>Entries:weapon_radial:smg</Category> </_Editor> <Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot> <AI_Ideal_Range_Max>8</AI_Ideal_Range_Max> <Flags> <Flag>dual wieldable</Flag> <Flag>do not hide when sprinting</Flag> </Flags> <Category>WPNCAT_SUB_MACHINE_GUN</Category> <Time_Management> <Refire_Delay>1000</Refire_Delay> <npc_refire_delay> <min>2000</min> <max>6000</max> <npc_refire_type>2. Scale up in groups</npc_refire_type> </npc_refire_delay> <min>0</min> <max>0</max> </Time_Management> <Ammo>Bullet Shotgun</Ammo> <Inv_Slot>smg</Inv_Slot> <Ammo_per_Shot>1</Ammo_per_Shot> <Alt_Trigger_Type>single</Alt_Trigger_Type> <Strafe_Angles>Rifle</Strafe_Angles> <Melee_Attack_Info>shotgun</Melee_Attack_Info> <AI_Ideal_Range_Min>3</AI_Ideal_Range_Min> <Camera_Info> <Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake> <Primary_Fire_Camera_Shake_Intensity>0.5</Primary_Fire_Camera_Shake_Intensity> <Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake> <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.5</Primary_Fire_Fine_Aim_Camera_Shake_Intensity> <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake> <Player_Hit_Camera_Shake_Intensity>3</Player_Hit_Camera_Shake_Intensity> </Camera_Info> <Damage_Min> <NPC_Damage>50</NPC_Damage> <Player_Damage>23</Player_Damage> </Damage_Min> <Ammo_Regeneration>0.0</Ammo_Regeneration> <Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude> <Riot_Shield_Damage_Multiplier>3</Riot_Shield_Damage_Multiplier> <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier> <Blood_Decal_Scale>1.0</Blood_Decal_Scale> <NPC_Aim_Drift>Shotgun</NPC_Aim_Drift> <Info_Slot_Index>0</Info_Slot_Index> <vehicle_damage_scale>0.45</vehicle_damage_scale> <Dual_Wield_Damage_Multiplier>2.0</Dual_Wield_Damage_Multiplier> <Warden_Damage_Multiplier>0.3</Warden_Damage_Multiplier> </Weapon>
Admixon pal whats up? Help i'm frying my brain here. You are pretty good with sr4.2x Inflato Ray
Thnaks and you have great mods for The ThirdYou are pretty good with sr4.
Can we exchange help. I need it. What about dual wield thumpguns? Fully auto with no overheat?Thnaks and you have great mods for The Third