Murderbot Weapons

...dual swords...
HuVZuUF.jpg

...dual dubstep guns...
RjGStFt.jpg
 
It looks strange holding 2 guns with animation for rifle.
Yep:p. Try modifying the plyf.xtbl if your character is a female;). Animations for stand ready and so for have to be changed from rifle to pistol or smg to get correct look;). Worked for me. Thats how i got her holding two thumpguns correctly and guardsman ar. Throw me your sword animation and i might be able fix the animations:oops:. Don't have to just trying to help:p. I don't think i'm gona mod 4 much though because there is so many mods already:eek:. Might step on a few toes if you know what i mean. I was just trying to get troublemaker help me figure out that shotgun and he could add it to his mod and i would let him get all the credit:p. Besides i feel like i am intruding on his thread alreadyo_O. But maybe together we can get thst working:D. Could use a little of your help too Admixon;)
EDIT:
Nice character admixon;)
 
Waybe :rolleyes: ok you got it to hold a sword in both hands, what if in the plyf.xtbl(female animations file) create a duplicate line of the animation for stand ready used by the left hand and make a duplicate line(add an extra line below it) for the right hand so that both swords are held up correctly:oops:? Then if that works then create a duplicate animation line for the rest of the supported actions(swing sword left and right and so on).
 
Waybe :rolleyes: ok you got it to hold a sword in both hands, what if in the plyf.xtbl(female animations file) create a duplicate line of the animation for stand ready used by the left hand and make a duplicate line(add an extra line below it) for the right hand so that both swords are held up correctly:oops:? Then if that works then create a duplicate animation line for the rest of the supported actions(swing sword left and right and so on).
I found this in weapon_melee_attacks:
Code:
<Melee_Attack_Set>
        <Name>dual_swords</Name>
        <StandingPrimary>Dual_swords_a</StandingPrimary>
        <StandingSecondary>Dual_swords_b</StandingSecondary>
        <MovingPrimary>Dual_swords_move</MovingPrimary>
        <MovingSecondary>Dual_swords_move</MovingSecondary>
        <ProneAttackPrimary>2hm_prone_attack</ProneAttackPrimary>
        <ProneAttackSecondary>2hm_prone_kick</ProneAttackSecondary>
        <_Editor>
            <Category>Entries</Category>
            </_Editor>
        <Target_Search_Range>1.8</Target_Search_Range>
        </Melee_Attack_Set>
 
I found this in weapon_melee_attacks:
Code:
<Melee_Attack_Set>
        <Name>dual_swords</Name>
        <StandingPrimary>Dual_swords_a</StandingPrimary>
        <StandingSecondary>Dual_swords_b</StandingSecondary>
        <MovingPrimary>Dual_swords_move</MovingPrimary>
        <MovingSecondary>Dual_swords_move</MovingSecondary>
        <ProneAttackPrimary>2hm_prone_attack</ProneAttackPrimary>
        <ProneAttackSecondary>2hm_prone_kick</ProneAttackSecondary>
        <_Editor>
            <Category>Entries</Category>
            </_Editor>
        <Target_Search_Range>1.8</Target_Search_Range>
        </Melee_Attack_Set>
Ok. So there is a reference to dual swords. In that plyf.xtbl there must be a way ro add the correct lines for the right hand animations. That plyf.xtbl changed my players hand animation to hold the thumpgun up correctly after i changed the stand ready command. So there must be a way to edit that.
It seems to reference the primary sword(a)for the left hand and (b) for the right. Maybe those meelee codes can help.
EDIT:
I justed looked at yhe plyf.xtbl and its using the same command lines for actions as that meelee file. We may be able to create a second section for dualswords using the same commands like it does for the dual pistol. And just point it towards the animstions you want it to use.
 
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I just tried editing plyf.xtbl and adding a section called "dualmeelee" using the same lines from meelee above(copy and paste) and it accepted it but now the animations aren't right yet because i haven't directed it toward the correct animations to use. The other problem is anything in the meelee slot such as baseball bat rectal probe and so forth it's dual wielding now:p
EDIT:
No screenshot because i have two tentical bats and half my players right arm is missing:p. I gotta fix this:p:D
 
I think i figured out the problem. It'referencing dual to use the animations for rifle when it should be referencing to use smg or pistol animanimations(the only weapons truly recognised for dual). So we have 2 options,play with the plyf.xtxtbl and try and create new animations for dual swords or go into the weapons upgrades.xtbl and add a new upgrade for dual swords and then go into the sr3cityobjectives.xtbl and specify what mission it is supposed to unlock.
 
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