Can weapons on the rifle slot be made dual wield? Super soaker or railgun?...dual swords...
...dual dubstep guns...
It looks strange holding 2 guns with animation for rifle.Can weapons on the rifle slot be made dual wield?
Yep. Try modifying the plyf.xtbl if your character is a female. Animations for stand ready and so for have to be changed from rifle to pistol or smg to get correct look. Worked for me. Thats how i got her holding two thumpguns correctly and guardsman ar. Throw me your sword animation and i might be able fix the animations. Don't have to just trying to help. I don't think i'm gona mod 4 much though because there is so many mods already. Might step on a few toes if you know what i mean. I was just trying to get troublemaker help me figure out that shotgun and he could add it to his mod and i would let him get all the credit. Besides i feel like i am intruding on his thread already. But maybe together we can get thst working. Could use a little of your help too AdmixonIt looks strange holding 2 guns with animation for rifle.
ThnaksNice character admixon
Waybe ok you got it to hold a sword in both hands, what if in the plyf.xtbl(female animations file) create a duplicate line of the animation for stand ready used by the left hand and make a duplicate line(add an extra line below it) for the right hand so that both swords are held up correctly? Then if that works then create a duplicate animation line for the rest of the supported actions(swing sword left and right and so on).Thnaks
I found this in weapon_melee_attacks:Waybe ok you got it to hold a sword in both hands, what if in the plyf.xtbl(female animations file) create a duplicate line of the animation for stand ready used by the left hand and make a duplicate line(add an extra line below it) for the right hand so that both swords are held up correctly? Then if that works then create a duplicate animation line for the rest of the supported actions(swing sword left and right and so on).
<Melee_Attack_Set>
<Name>dual_swords</Name>
<StandingPrimary>Dual_swords_a</StandingPrimary>
<StandingSecondary>Dual_swords_b</StandingSecondary>
<MovingPrimary>Dual_swords_move</MovingPrimary>
<MovingSecondary>Dual_swords_move</MovingSecondary>
<ProneAttackPrimary>2hm_prone_attack</ProneAttackPrimary>
<ProneAttackSecondary>2hm_prone_kick</ProneAttackSecondary>
<_Editor>
<Category>Entries</Category>
</_Editor>
<Target_Search_Range>1.8</Target_Search_Range>
</Melee_Attack_Set>
Ok. So there is a reference to dual swords. In that plyf.xtbl there must be a way ro add the correct lines for the right hand animations. That plyf.xtbl changed my players hand animation to hold the thumpgun up correctly after i changed the stand ready command. So there must be a way to edit that.I found this in weapon_melee_attacks:
Code:<Melee_Attack_Set> <Name>dual_swords</Name> <StandingPrimary>Dual_swords_a</StandingPrimary> <StandingSecondary>Dual_swords_b</StandingSecondary> <MovingPrimary>Dual_swords_move</MovingPrimary> <MovingSecondary>Dual_swords_move</MovingSecondary> <ProneAttackPrimary>2hm_prone_attack</ProneAttackPrimary> <ProneAttackSecondary>2hm_prone_kick</ProneAttackSecondary> <_Editor> <Category>Entries</Category> </_Editor> <Target_Search_Range>1.8</Target_Search_Range> </Melee_Attack_Set>