NPC Behaviour and Spawn Mod

Yeah man, why did you change the teak table, sure it looked a tad old-fashioned, but I found that very charming.
Solid-Teak-Dining-Room-Table.jpg
You've just made my day. :p
 
All I know is that the jump height values and stuff were changed in the teak_table.xtbl that I have now. If I use your Expanded Arsenal mod, won't the edited jump height be back to normal? (BTW I had the same problem with the normal expanded arsenal mod)
 
I was hoping for this too. Now that the game is a lot more moddable I was thinking this could be made to completely work with the whole game. :D

Since this is one of my fav mods for SRIV, pretty much.
 
hello.

Ive got a question that i couldnt find in the previous comments. ( I did skimread extremely quick though )

where should I look in the files to make notoriety gain easier and faster intervals of copcars?

Thanks in advance :)
 
hello.

Ive got a question that i couldnt find in the previous comments. ( I did skimread extremely quick though )

where should I look in the files to make notoriety gain easier and faster intervals of copcars?

Thanks in advance :)

Notoriety.xtbl contains/controls different types of leveling, delay, points for each type of ambient/npc "notoriety". Notoriety_levels.xbtl controls Police Notoriety decay, points, road blocks and brute (assuming warden) spawns. At least that is how I am reading the contents. You are probably looking for the latter.
 
Also what is the name in the files for the APC with the mounted gun on top (which you get at level 3 notoriety. I want those to be replaced without the mounted guns.
I find them tedious to fight.

Edit: where can i find a list with variants and vehicle file names?
google directs me to the wiki and i am not sure if it are the correct names for the files.
 
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