Found another method to deactivate the super powers of civilians :
in the
character.xtbl
find the word (CTRL+F): <Flag>has_super_powers</Flag>
and look up for name
example:
<Character>
<Name>GenkiGood</Name>
<= Here's the name
the name <_Editor>
<Category>Entries
edestrians</Category>
</_Editor>
<Character>professorgenki</Character>
<Spawn_Info_Rank>Genki</Spawn_Info_Rank>
<Team>Neutral Gang</Team>
<AI_Personality>Genki</AI_Personality>
<Cash>
<Coin>8</Coin>
<Min>10</Min>
<Max>20</Max>
<Dollar>
<Min>100000</Min>
<Max>100000</Max>
</Dollar>
</Cash>
<Filters>
<Gender>Male</Gender>
</Filters>
<Color_Palette>NPC_Genki</Color_Palette>
<Flags>
<Flag>use_knees_and_elbows</Flag>
<Flag>suppress_synced_attacks</Flag>
<Flag>use_leg_bone_constraints</Flag>
<Flag>ungrabbable</Flag>
<Flag>no_instagib</Flag>
<Flag>has_ultra_shield</Flag>
<Flag>has_super_powers</Flag>
<==super powers
<Flag>immune_to_shrink</Flag>
<Flag>never_be_frozen</Flag>
<Flag>never_catch_fire</Flag>
</Flags>
<StreamCategory>Spawnable Civilian</StreamCategory>
<Firearm_Damage_Multiplier>5.0</Firearm_Damage_Multiplier>
<Headshot_Multiplier>1.0</Headshot_Multiplier>
<behavior_override>Super Enemy Boss</behavior_override>
</Character>
So what I did was delete the "<Flag>has_super_powers</Flag>" and make sure not to leave a blank space
the Character that you choose to delete super powers won't cast powers anymore, they'll become high HP CIV with guns or
melee
I kept a few with super powers like Genki, Warden, targets, and Zin just to keep the game more challenging
one thing I'm a little uncertainty is with the names with npc_target, which the toilets, and question mark CIVs only appears here
So I deleted those 2 npc_target super power lines, but left the rest open for challenging game play maybe.