Thank you!!! I'll promise the full thing will be awesome!This is amazing. Gangs are spawning where they're supposed to (as far as I'm aware, Brotherhood and SOS are at/around Port Pryor, but they're good). Just got in an AWESOME gunfight with the Vice Kings at the airport. I can't wait to see what an update brings-- better yet, when the full thing is out!
Best of luck to you, love this mod so far!
I guess so, but I'm quite close to the character limit, and I even wanted to add the deckers...EDIT: If at all possible, for the Police & Military version, could you have the 50s cops spawn in the 50s Police Cars?
The good old wicked awesome shit like I made with my new enemies mod in SR:TT, only with gangs from the past, and incomplete yet, and maybe less wicked...Really looking forward to Volition patching and fixing the current weapons bug so I can try this out. Nice work!
That simply is because those gang decals are included in the Fully_Customizable variants of the cars.Are Luchadores in the game or something, or is it just a chance occurrence to see a black/green truck with the star on top? I keep seeing their colors spawning on a few of the gang vehicles here and there; it wasn't driven by a gang member, just a regular person. TK'd it up to a rooftop since he wouldn't stay still for a photo op... he was being a total baby about it and bailed out. >:
Was purely on purpose, so you'll fight the SRIV cops and the SR:TT cops. And in further releases maybe even pleasant cops (1950's).EDIT: I'm also noticing that with the Police & Military mod the ZPD-style cops are riding in the back driver-seat of the SR3-era Police Cars. Dunno if it has to be that way or whatevers, just tossing it out there.