I've been trying the mod and really enjoying what it does, I had been toying with the other large npc behavioural overhaul but it made more changes than I personally liked so found this mod when looking at alternatives.
The reason I'm posting is, I have to ask, how exactly do you clear notoriety at the moment, aside from 'going back to the ship', I've looked in here and the work in progress thread but I'm not seeing anyone mention it. In vanilla you have six options if my memory serves me.
#1. Kill the warden.
#2, Catch the golden CID.
#3, Start an activity.
#4, Return to the ship.
#5, Use the phone unlocked reward to clear it.
#6, Run away for ages till it gradually wears off.
I'm just asking because going on a rampage for a while I noticed it seemed to take a bit longer to actually get notorious levels up, by the time I was at around stage 5 I was looking for the golden CID as I needed to shut the game down, I didn't see any after travelling a few blocks where in vanilla they seem to be quite predictable, I was wondering if they are removed along with wardens which is cool if they are or if it was just bad luck, I just wanted to check.
Eventually in stage 5 or 6 I left through a gateway because it was increasing very slowly and I didn't have the time to wait for it to decay naturally, nor force it over level 6 at the rate it was increasing, I also don't have the phone option, its early game and only a couple of challenges are completed.
On a secondary note, one behaviour I found a little strange going from previous titles, I noticed shooting a cop or pedestrian also aggravates any 'gang' members within an area / line of sight, its like pedestrians, gangs and police all share the same notoriety gauge. I'm guessing this is because cops and aliens share the same notoriety in the vanilla game but again, just wanted to double check if this is the case.
Anyway, I'm rambling on, I also just wanted to come back and say cheers for the mod and your work on it.