Reworking everything from scratch (yes, finally...) :
- Probably going to base it on GPZ's Enhanced Gang Customization mod so everyone has these nice flasy Saints.
*Pierce's Loyalty mission and How the Saints Save Christmas will crash. Play them without any of the files regarding characters (character.xtbl, spawn_info_groups.xtbl, spawn_info_categories.xtbl, and you may be good to go)
- Deckers are not spawning as enemies anymore. Let's say Matty didn't want you to fight his men anymore. They're fighting alongside of you. As selectable grunts in the gang customization menu.
- M14 army spawns with all past gangs. Again, excepting the Deckers here. Wanted to do a wave including backup but naah... I'm pushing the wave IDs to the limit already...
- Also going to replace some of the customization system's grunts.
- By adding all colors you can apply on your cars in Rim Jobs to the traffic, you will see the traffic looks a lot more colorful.
*Also adding the gang colors (Rollerz blue, VK yellow, Ronin yellow, BH red, SOS green, Syndicate blacks, Saints purple, Alien red glow, White glow...)
- Making something similar like Random Encounters from xQd, but this time it's just the past enemies. VK, BH, SOS, Ronin, Syndicate, STAG, Ultor Masako.
*STAG may attack with VTOLs & tanks and STAG SUVs, Ultor Masako with attack choppers and APCs, Mstars with sniper heli or attack chopper, or APCs, SNG with tanks, attack chopper and APCs.
*Still has some kinks.
- Reworking weapons. To gang characters, for example, the assault rifle is 6 Shot to Kill. The heavy SMG is 10 STK and will fire quite fast, but ofcourse still not as fast as the rapid fire SMG. Shotgun are close range monsters now, really painful for your character. Sniper is 1 STK. Quickshot pistol is 6 STK, heavy pistol fires over a longer range and has 3 STK. All of this if you don't aim for the head ofcourse. NG rifle is 3 bursts to do 999/1000 damage. Disintegrator is full auto and will have the sniper scope option. 1 STK. Rapid fire SMG will be around 20 STK, with insane fire rate, but with very limited range.
Once I'm able to import more weapons I will make the tommygun skin of the heavy SMG a standalone gun and give it that 10 STK and fast fire rate thing. And I'll try to add lots of other weapons. Though help would be really appreciated on this one... ^^'
- I'll be using old leftover things like insanely fast traffic (optional), really colorful distance peds and cars, etc.
- !!NEW Changing NPC spawns.
*At night the streets are emptier than during the day, taxis also spawn more frequently, especially in Downtown and the airport.
Downtown, Camano Place, Ashwood, Port Pryor and New Baranec will get more high-end Fully_Customizable variants mixed in the traffic (Infuego, Sovereign, Exotics, etc), the rest will get lower end Fully_Customizable variants (Mockingbird, Halberd, Muscle cars, etc).
And a lot more ofcourse.
- Probably going to base it on GPZ's Enhanced Gang Customization mod so everyone has these nice flasy Saints.
*Pierce's Loyalty mission and How the Saints Save Christmas will crash. Play them without any of the files regarding characters (character.xtbl, spawn_info_groups.xtbl, spawn_info_categories.xtbl, and you may be good to go)
- Deckers are not spawning as enemies anymore. Let's say Matty didn't want you to fight his men anymore. They're fighting alongside of you. As selectable grunts in the gang customization menu.
- M14 army spawns with all past gangs. Again, excepting the Deckers here. Wanted to do a wave including backup but naah... I'm pushing the wave IDs to the limit already...
- Also going to replace some of the customization system's grunts.
- By adding all colors you can apply on your cars in Rim Jobs to the traffic, you will see the traffic looks a lot more colorful.
*Also adding the gang colors (Rollerz blue, VK yellow, Ronin yellow, BH red, SOS green, Syndicate blacks, Saints purple, Alien red glow, White glow...)
- Making something similar like Random Encounters from xQd, but this time it's just the past enemies. VK, BH, SOS, Ronin, Syndicate, STAG, Ultor Masako.
*STAG may attack with VTOLs & tanks and STAG SUVs, Ultor Masako with attack choppers and APCs, Mstars with sniper heli or attack chopper, or APCs, SNG with tanks, attack chopper and APCs.
*Still has some kinks.
- Reworking weapons. To gang characters, for example, the assault rifle is 6 Shot to Kill. The heavy SMG is 10 STK and will fire quite fast, but ofcourse still not as fast as the rapid fire SMG. Shotgun are close range monsters now, really painful for your character. Sniper is 1 STK. Quickshot pistol is 6 STK, heavy pistol fires over a longer range and has 3 STK. All of this if you don't aim for the head ofcourse. NG rifle is 3 bursts to do 999/1000 damage. Disintegrator is full auto and will have the sniper scope option. 1 STK. Rapid fire SMG will be around 20 STK, with insane fire rate, but with very limited range.
Once I'm able to import more weapons I will make the tommygun skin of the heavy SMG a standalone gun and give it that 10 STK and fast fire rate thing. And I'll try to add lots of other weapons. Though help would be really appreciated on this one... ^^'
- I'll be using old leftover things like insanely fast traffic (optional), really colorful distance peds and cars, etc.
- !!NEW Changing NPC spawns.
*At night the streets are emptier than during the day, taxis also spawn more frequently, especially in Downtown and the airport.
Downtown, Camano Place, Ashwood, Port Pryor and New Baranec will get more high-end Fully_Customizable variants mixed in the traffic (Infuego, Sovereign, Exotics, etc), the rest will get lower end Fully_Customizable variants (Mockingbird, Halberd, Muscle cars, etc).
And a lot more ofcourse.
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