Maybe because Minimaul showed proof that neither of them did anything and were accused with no concrete evidence.Why are Admixion and Singa still staff after what they did?
Maybe because Minimaul showed proof that neither of them did anything and were accused with no concrete evidence.Why are Admixion and Singa still staff after what they did?
its a hell of pain in the ass to convert from CTG files to Unreal Engine files without tools or sdk to use it hahaha hell deep sliver themselves they don't know how it works or to use it hahahahI've already had the chance to send out a few messages to several individuals who happen to be interested in volunteering on the project, but I don't believe it hurts to pitch my ambitious plans
I'm certain many of you share the same sentiment as me. While acknowledging there are limitations, we can't let past setbacks hinder our passion. With hope, I aim to fill a void I believe Deep Silver may leave untouched. Our current plan is to recruit talented individuals experienced with SR2 file formats and/or furthering the reverse engineering process. Though experience with Unreal Engine is preferred, it's not mandatory. Once we assemble a skilled team, we'll divide our workflow into sections. One group will focus on reversing code and seeking any additional information to aid in developing a tool for loading files into Unreal Engine to compile and integrate the map. Another group will lay the foundation of all the important aspects of the game's code that we'll be building on top of. Together, we'll collaborate closely, leveraging our diverse skills to achieve our shared goal. Let's turn our vision into reality, together, and bring Saints Row 2 back to life in Unreal Engine. If you're passionate about saints row and eager to contribute your expertise send me a DM here and I the future I will be releasing a discord server, join us in honoring Mike Watson and not letting his passion and flame burnout. I also want to say, this project will be purely voluntary only, and upon completion will be distributed In a manner that requires you own a real copy of the original official SR2, at no point will this ever be sold, nor will we ever be asking for money, it would in my opinion be disrespectful to accept any sort of compensation, this is a project built on a deep love of the franchise, massive respect for those that put so much time into it and a hope for what it could have been. Lastly if you have experience in 3D modeling, audio mixing/mastering, or would just like to be kept up to date, you can add me on discord: zerovandoss
go for it my friend as long as Deep Sliver never shut it down hahahahaI 100% realize the task ahead and instead of shying away from a tough project I'd rather give it a shot, even if it comes down to using a different engine entirely, I will find some degree of success
Probably better chances of success than trying to fix the original engine.even if it comes down to using a different engine entirely, I will find some degree of success
Just a suggestion, you can take it or leave it, not trying to instigate.I've already had the chance to send out a few messages to several individuals who happen to be interested in volunteering on the project, but I don't believe it hurts to pitch my ambitious plans
I'm certain many of you share the same sentiment as me. While acknowledging there are limitations, we can't let past setbacks hinder our passion. With hope, I aim to fill a void I believe Deep Silver may leave untouched. Our current plan is to recruit talented individuals experienced with SR2 file formats and/or furthering the reverse engineering process. Though experience with Unreal Engine is preferred, it's not mandatory. Once we assemble a skilled team, we'll divide our workflow into sections. One group will focus on reversing code and seeking any additional information to aid in developing a tool for loading files into Unreal Engine to compile and integrate the map. Another group will lay the foundation of all the important aspects of the game's code that we'll be building on top of. Together, we'll collaborate closely, leveraging our diverse skills to achieve our shared goal. Let's turn our vision into reality, together, and bring Saints Row 2 back to life in Unreal Engine. If you're passionate about saints row and eager to contribute your expertise send me a DM here and I the future I will be releasing a discord server, join us in honoring Mike Watson and not letting his passion and flame burnout. I also want to say, this project will be purely voluntary only, and upon completion will be distributed In a manner that requires you own a real copy of the original official SR2, at no point will this ever be sold, nor will we ever be asking for money, it would in my opinion be disrespectful to accept any sort of compensation, this is a project built on a deep love of the franchise, massive respect for those that put so much time into it and a hope for what it could have been. Lastly if you have experience in 3D modeling, audio mixing/mastering, or would just like to be kept up to date, you can add me on discord: zerovandoss
I feel the sentiment many of you might have about supporting the project with donations, my biggest issue stems from deep silver, I wouldn't want to be shutdown all because we accepted a little bit of money and they saw that as us making profit off something they own, regardless if it comes to a point where we aren't able to move the project any further without donations then we can sit down and discuss that as a team and community. But as it stands now I feel we have alot more important topics to discuss before we start accepting anything. For those that might not have any technical capabilities and still want to contribute it would help tremendously to get the word out about the project, the more hands on deck the better.Just a suggestion, you can take it or leave it, not trying to instigate.
Im sure many of us would love to see screenshots or videos of your progress as you develop this masterpiece.
If you absolutely insist on receiving no compensation for the final product, you could still share your progress via Patreon or some other site, with an optional donation/subscription. Because let's face it... This will be no easy task, and there'll be lots of people like me that would love to help, but don't have the skills. So we'd at least want to show our support in some way.
Also if you can get Stilwater out of SR2, I'd really appreciate it if I could have the 3D file to convert to an STL file for 3D printing
I feel the sentiment many of you might have about supporting the project with donations, my biggest issue stems from deep silver, I wouldn't want to be shutdown all because we accepted a little bit of money and they saw that as us making profit off something they own, regardless if it comes to a point where we aren't able to move the project any further without donations then we can sit down and discuss that as a team and community. But as it stands now I feel we have alot more important topics to discuss before we start accepting anything. For those that might not have any technical capabilities and still want to contribute it would help tremendously to get the word out about the project, the more hands on deck the better.
I've already had the chance to send out a few messages to several individuals who happen to be interested in volunteering on the project, but I don't believe it hurts to pitch my ambitious plans
I'm certain many of you share the same sentiment as me. While acknowledging there are limitations, we can't let past setbacks hinder our passion. With hope, I aim to fill a void I believe Deep Silver may leave untouched. Our current plan is to recruit talented individuals experienced with SR2 file formats and/or furthering the reverse engineering process. Though experience with Unreal Engine is preferred, it's not mandatory. Once we assemble a skilled team, we'll divide our workflow into sections. One group will focus on reversing code and seeking any additional information to aid in developing a tool for loading files into Unreal Engine to compile and integrate the map. Another group will lay the foundation of all the important aspects of the game's code that we'll be building on top of. Together, we'll collaborate closely, leveraging our diverse skills to achieve our shared goal. Let's turn our vision into reality, together, and bring Saints Row 2 back to life in Unreal Engine. If you're passionate about saints row and eager to contribute your expertise send me a DM here and I the future I will be releasing a discord server, join us in honoring Mike Watson and not letting his passion and flame burnout. I also want to say, this project will be purely voluntary only, and upon completion will be distributed In a manner that requires you own a real copy of the original official SR2, at no point will this ever be sold, nor will we ever be asking for money, it would in my opinion be disrespectful to accept any sort of compensation, this is a project built on a deep love of the franchise, massive respect for those that put so much time into it and a hope for what it could have been. Lastly if you have experience in 3D modeling, audio mixing/mastering, or would just like to be kept up to date, you can add me on discord: zerovandoss