I find only one way to make tags work predictablyView attachment 20140View attachment 20139
This tag is not attached to the bone, but it works
Very strange
Don't mind my model
Oh, I hope there is a better wayWhen I tried other ways I have always got a mess.
Don't think so, SR4 weapon pack from developers has 2.54 scale on every weapon. Before I found this I multiplied every tag position on 2.54 to get right position in the game. Sadly but SR4 asset creation pipeline is a mess.Oh, I hope there is a better way
Not so much if you use non SDK weapon pack pipline is more simpleSo... it will be very troublesome