I find only one way to make tags work predictablyView attachment 20140View attachment 20139
This tag is not attached to the bone, but it works
Very strange
Don't mind my model![]()
Oh, I hope there is a better wayWhen I tried other ways I have always got a mess.
Don't think so, SR4 weapon pack from developers has 2.54 scale on every weapon. Before I found this I multiplied every tag position on 2.54 to get right position in the game. Sadly but SR4 asset creation pipeline is a mess.Oh, I hope there is a better way![]()
Not so much if you use non SDK weapon pack pipline is more simpleSo... it will be very troublesome