Now, if only I knew how to remove the gloss effect from clothes
For that, you'd want to edit specular maps.
Now, if only I knew how to remove the gloss effect from clothes
For that, you'd want to edit specular maps.
Is there a numerical value to alter for specularity? I mean, according to what little I know of 3d, specularity maps are rendered useless if you set their value to zero (the maps are there but the material gets dull/opaque), but I have no clue about how SRIV handles material nodes.
I've never had to! But then again, I don't even technically know what mipmaps are. If you wait a couple hours I'm sure someone will show up with a better answer, but in the meantime... nope, don't bother.Do I have to check "Generate Mipmaps" before saving ? ^^
Thanks for the fast reply o/I've never had to! But then again, I don't even technically know what mipmaps are. If you wait a couple hours I'm sure someone will show up with a better answer, but in the meantime... nope, don't bother.
http://en.wikipedia.org/wiki/Mipmap
I just wanna say thank you so much for these tutorials! You're a freaking life saver.
Without you I could never do anything.
Cheers.