Rockstar and Take-Two fight against modders (locking Online content in the singleplayer)

I actually haven't even finished the SP campaign. I got up to when Michael and Trevor meet and that was it. I got caught up with other games. But I plan to finish the story eventually.
 
Also, what is with all the hate with Shark Cards.
So yea, I really wouldn't mind these credit cards - I don't play Online and I don't give a shit if someone's dumb enough to spend 93 euro on microtransactions (for real, 8 000 000$ in Online for 93 euro, what the fuck?) but if it's really the only reason why Take-Two threatened GTA: MP devs with a lawsuit, it's just horrible.
If gamers want to make it better, don't make a separate Online Multiplayer that will divide the community. Instead, work on fixing the crappy community.
Do I really have to answer this?... Eh, you see, there's a lot of people who bought GTA V just to play with their friends with mods, cheats and trainers. Is there any special modding mode in Online? No? Hell, I wanted to play GTA:MP with mods as well...
 
Eh, you see, there's a lot of people

A lot of people? Those people are still the minority here. Most of the players are completely content with the current GTA Online. Including myself. The only issue is the cheaters.

People need to stop painting Take-Two and Rockstar as evil. They created and maintain the GTA Online game. Of course a private server would compete with that. From a business perspective, Take-Two did what they had to do. If the GTA:MP guys didn't know that risk, then that blame also goes to them.

Besides I doubt the whole modded multiplayer thing is never going to happen. Someone will find a way, or Rockstar will change theirs.
 
A lot of people? Those people are still the minority here.
Well, I don't know what 'a lot' means to you but personally I wouldn't call 6000 supporters so tiny amount... And it's been a week since it got published so it's still growing every day.
GTA MP petition supporters.png

The only issue is the cheaters.
I'm pretty sure that servers supporting mods and cheats in unofficial multiplayer modifications could greatly reduce this problem. Oh wait, they're banned.
People need to stop painting Take-Two and Rockstar as evil.
From a business perspective, Take-Two did what they had to do. If the GTA:MP guys didn't know that risk, then that blame also goes to them.
Someone will find a way, or Rockstar will change theirs.
You're still missing one thing - Rockstar was willing to support these multiplayer modifications. It's not Rockstar who killed them, only Take-Two is responsible for this. Read this quote:
PC Invasion - GTA:MP Interview said:
We were in contact with some developers of Rockstar Games through mails and phone. They were very kind and they supported us. If we had some technical questions, they answered it. That kind of things. Basically, our relation with Rockstar Games was good, we have absolutely no problems with them.
And yeah, they actually gained more GTA SA (and IV) sales thank to unauthorised multiplayer modifications back in the day. Why wouldn't they sue their creators? They're violating the same rules as GTA:MP and FiveM after all.
PC Invasion - GTA:MP Interview said:
We knew that there is an End User License Agreement, Terms of Use and that we are violating them in some kind of way, but also previous multiplayer modifications such as SA:MP and MTA violated them. Take-Two or Rockstar Games never stopped them because GTA:San Andreas does not have a multiplayer, so it’s in the interest of the developer and the publisher to gain more sales through this mod.
 
6,000 supporters for a game that broke sales records. One of the biggest video games of all time, with over 54 million copies sold. According to my calculator, your 6,000 supporters equates to 0.01% of the GTA community.

To get 1% of the community, you'd need roughly 540,000 signatures.

That's the minority. Plain and simple. You gonna argue with math?

Take-Two or Rockstar Games never stopped them because GTA:San Andreas does not have a multiplayer

Enough said.

There's your big difference. GTA:SA had no multiplayer, GTAV does. T2 had no problem with it before because there was no original server to compete with.

And no, I'm not missing any points. Rockstar can support it all they want, and that's great. But obviously the power lies with T2, so T2 is the one that needs to support it.

I feel like I'm repeating myself, but I say again. From a business perspective, Take Two did what they had to do.

I know everyone is painting T2 and Rockstar as evil because you can see it in reviews. But come on, T2 isn't running a fucking charity here. They are, at it's core, a business. And like every business, they need money to continue being a business.

Edit: I'll also add that since we both know this discussion is going nowhere, I'm out of it. Good luck with the petition.
 
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6,000 supporters for a game that broke sales records. One of the biggest video games of all time, with over 54 million copies sold. According to my calculator, your 6,000 supporters equates to 0.01% of the GTA community.

To get 1% of the community, you'd need roughly 540,000 signatures.

That's the minority. Plain and simple. You gonna argue with math?



Enough said.

There's your big difference. GTA:SA had no multiplayer, GTAV does. T2 had no problem with it before because there was no original server to compete with.

And no, I'm not missing any points. Rockstar can support it all they want, and that's great. But obviously the power lies with T2, so T2 is the one that needs to support it.

I feel like I'm repeating myself, but I say again. From a business perspective, Take Two did what they had to do.

I know everyone is painting T2 and Rockstar as evil because you can see it in reviews. But come on, T2 isn't running a fucking charity here. They are, at it's core, a business. And like every business, they need money to continue being a business.

Edit: I'll also add that since we both know this discussion is going nowhere, I'm out of it. Good luck with the petition.
However like any business there is no exception to the free market or the Internet and if everyone is saying a business decision is awful, then it's probably awful. That's what both video game companies and in many cases their fans seem to forget.
 
Also, what is with all the hate with Shark Cards. It's BY FAR the least Pay2Win implementation I have ever seen in a game with microtransactions. Buying Shark cards gives you no advantage. Money is already SO EASY to make in the game. Rockstar and Take-Two isn't forcing anybody to buy Shark Cards.
Are the 60$ to actually play the game not enough for them?
Pay2Win, Pay4Convenience, and anything alike should stay with f2p gaming, and should not ever be used in p2p. Also, it's not about how easy money is to make. It's still a goddamn grind to save up for something in GTA:Online. Even the heists don't give shit, especially if you get randoms. You know, heists, that thing that we all hoped would give us a fair amount of money... That thing we waited for for way too long.

While it's true they're not physically forcing anyone to buy their retarded cash cards, by overpricing a lot of things ingame they are making it very appealing. We have the same sort of principle in APB:Reloaded. If you don't want to pay for an awesome weapon reskin with 3 open slots for modifications (sight mods, barrel mods, magazine mods, misc mods), you grind a long time in fight club for Joker Tickets, then buy a 7 days lease (for a slightly worse version (worse as in less mod slots)) in the Joker Distribution store. But why grind so long if I can just throw hard worked for money on it? It's smarter and more efficient, and the developers will make some revenue off it as well. The difference between APB:Reloaded and GTA:Online is that APB:Reloaded is Free2Play. A Free2Play model makes it a tad more justifiable.


An actual good thought out paid DLC plan, and some actual money balancing would've been much more fair for both parties.

The FiveM and GTA:MP mods didn't have any intention to harm the original Vanilla GTA:Online, but apparently TakeTwo really wants us to play their stupid vanilla online, and theirs only, where freeroam is full of brainless pvp, where you have to grind for things, or just take the easy way out and buy their retarded cash cards.

I know everyone is painting T2 and Rockstar as evil because you can see it in reviews. But come on, T2 isn't running a fucking charity here. They are, at it's core, a business. And like every business, they need money to continue being a business.
Every business needs competition to keep things fair for the customer. Competetitors keep them from making stupid or selfish decisions which players wouldn't like, because then, the competition wouldn't do that. I think competitors to GTA:Online would've been good for both ends. There have been games without any competition, and they ended up dying out due to stupid decisions from the ones in charge.
 
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Are the 60$ to actually play the game not enough for them?
Pay2Win, Pay4Convenience, and anything alike should stay with f2p gaming, and should not ever be used in p2p. Also, it's not about how easy money is to make. It's still a goddamn grind to save up for something in GTA:Online. Even the heists don't give shit, especially if you get randoms. You know, heists, that thing that we all hoped would give us a fair amount of money... That thing we waited for for way too long.

While it's true they're not physically forcing anyone to buy their retarded cash cards, by overpricing a lot of things ingame they are making it very appealing. We have the sort of principle in APB:Reloaded. If you don't want to pay for an awesome weapon reskin with 3 open slots for modifications (sight mods, barrel mods, magazine mods, misc mods), you grind a long time in fight club for Joker Tickets, then buy a 7 days lease (for a slightly worse version (worse as in less mod slots)) in the Joker Distribution store. But why grind so long if I can just throw hard worked for money? It's smarter and more efficient, and the developers will make some revenue off it as well. The difference between APB:Reloaded and GTA:Online is that APB:Reloaded is Free2Play. A Free2Play model makes it a tad more justifiable.


An actual good thought out paid DLC plan, and some actual money balancing would've been much more fair for both parties.

The FiveM and GTA:MP mods didn't have any intention to harm the original Vanilla GTA:Online, but apparently TakeTwo really wants us to play their stupid vanilla online, and theirs only, where freeroam is full of brainless pvp, where you have to grind for things, or just take the easy way out and buy their retarded cash cards.


Every business needs competition to keep things fair for the customer. Competetitors keep them from making stupid or selfish decisions which players wouldn't like, because then, the competition wouldn't do that. I think competitors to GTA:Online would've been good for both ends. There have been games without any competition, and they ended up dying out due to stupid decisions from the ones in charge.
I couldn't agree more with this post. :)
 
I wonder why Take2 nor Rockstar cared about GTA IV getting third party multiplayers while their official one was still there.
Oh yeah, they had no microtransactions back in the day.
 
6,000 supporters for a game that broke sales records. One of the biggest video games of all time, with over 54 million copies sold. According to my calculator, your 6,000 supporters equates to 0.01% of the GTA community.
To get 1% of the community, you'd need roughly 540,000 signatures.
That's the minority. Plain and simple. You gonna argue with math?
Granted that the vast majority of a game's community doesn't actually give a fuck about the game more than just starting up the console or PC and starting up the game.
If that vast majority actually gave a fuck about the game at all, that petition would get much much more supporters for certain, just by how plain atrocious the money balancing in the game is.
 
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