Saints Row 2 High Quality Texture Pack

Recent progress.

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I noticed that the boundary of the mipmap is emphasized when using ReShade post-processing.
For this reason I was changed the parameters of the mipmap generation in st2pegtool.ini and sr2chunktool.ini files.

resize_method = bicubic
bicubic_factor = -1
gamma_factor = 1.6
sharp_factor = 0.03
sharp_minsize = 16
 
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