Saints Row 2 High Quality Texture Pack

I publish this mod as a beta version because some of the textures are not enough quality.
And There are a lot of texture that must be replaced yet.

9480_2016-02-12_00001.jpg

9480_2016-02-08_00002.jpg
9480_2016-02-05_00002.jpg


Vignette effect removed.
2015-03-31_00001.jpg


It was hard to make this texture...
9480_2015-09-30_00002.jpg


------------------------------New!
2017/02/25 v1.04

Change the parameters of mipmap generation depending on the type of texture image.
Add some new textures.
Fix some textures.
Replace all loading images to more realistic one.

FileName: sr2_hq_texture_pack_v1.04.rar
FileSize: 73.5 MB (77,095,268 bytes)
ModifiedDate: 2017-02-25T16:34:43+09:00
MD5: 264dc4febf258981c6e380f33ecd8214
SHA1: 3d1a982737843bd8022d69042d93610f0bfb5e83

Installation
1. Use GOTR. Extract and copy all files to "1-MODDERS_-_PUT_YOUR_OWN_PERSONAL_MODS_HERE" folder.
2. or Use my Saints Row2 Mod Manager.

FileName: chunks_and_pegs_v1.04.rar
FileSize: 1.25 GB (1,350,867,389 bytes)
ModifiedDate: 2017-02-23T09:23:28+09:00
MD5: e68dc540d2f3da0112c95c8b74c63748
SHA1: f92f270ece887e91cdefc1371c15eed6e7ab34fe
Download from here
https://drive.google.com/file/d/0B_yj3WpyaElSZnJxcngtMENtZGc/view?usp=sharing

Installation: Extract and copy all vpp_pc files to SR2 installed folder.
------------------------------
2016/09/18 v1.03

Add new textures.
Fix tint color at sunset.

FileName: sr2_hq_texture_pack_v1.03.rar
FileSize: 50.2 MB (52,707,074 bytes)
ModifiedDate: 2016-09-18T12:22:12+09:00
MD5: 496eeb6f63129561d8687df3a983884a
SHA1: d0090319f3e2bed2cdb427f4ebc7838989d56a68

Installation
1. Use GOTR. Extract and copy all files to "1-MODDERS_-_PUT_YOUR_OWN_PERSONAL_MODS_HERE" folder.
2. or Use my Saints Row2 Mod Manager.

FileName: chunks_and_pegs_v1.03.rar
FileSize: 2.14 GB (2,305,027,076 bytes)
ModifiedDate: 2016-09-18T03:16:28+09:00
MD5: 16ec4d11edab0daa8f40cb65fa813c1c
SHA1: b8538d45df7e27965592dd00aec01e83c97aabc8
https://drive.google.com/file/d/0B_yj3WpyaElSV2ljR204bWNvbTg/view?usp=sharing

Installation: Extract and copy all vpp_pc files to SR2 installed folder.
------------------------------
2016/02/23 v1.02
Add new textures.
The time_of_day.xtbl and weather.xtbl files were renewed.
Detailed weapon textures were integrated.
------------------------------
2016/01/10 v1.011
Fix some textures.
Add some new textures.
It includes FusionH2o's Alternate TOD v2, skybox texture and some texture related to the road. Thanks FusionH2o.
This time, there is no update of the chunks*.vpp_pc and pegs.vpp_pc.
------------------------------
2015/11/22 v1.01
------------------------------
2015/09/30 v1.00
Version 1.00 installation has been simplified compared to the previous version.
chunks_and_pegs_v1.00 can operate in a stand-alone.
Number of files hq_texture_pack is greatly reduced.
Improve the image quality of the texture.
Add a lot of new texture.
------------------------------
2015/07/30 v0.99b
Add some new textures.
------------------------------
2015/07/01 v0.98b
Replace textures with new method.
------------------------------
2015/05/07 v0.97b
Increase the visibility distance of trees and buildings.
Remove some of the high-res texture by the game engine limitations.
------------------------------
2015/04/30 v0.96b
Add two stone bricks , trashes and vending machine hi-res textures.
Modify some terrain textures.
------------------------------
2015/04/10 v0.95b
Fix a problem that the surface is partially disappear when looking down from a high place.
------------------------------
2015/04/07 v0.94b
Fix an issue where weapon icons that are added in GOTR is not displayed.
Add some new texture.
------------------------------
v0.93b
Add some new texture.
Completely remove the vignette effect.
------------------------------
v0.92b
Add more high quality textures.
Add the El-Train that is not dirty.
(Delete the file sp_eltrain* If this is not your favorite.)
------------------------------
v0.91b
Add more high quality textures.
Reduce the fog density to get more clear image. It's very effective.

View attachment 9277 View attachment 9278 View attachment 9279 View attachment 9280
 

Attachments

Last edited:
I think it looks utterly amazing, but I do notice that the more "bogan" areas (trailer park for example) seem to be a lot greener and clean. Was that intended? Or was it still meant to be brown and dirty?
 
Currently, I am a hands full by or made by or looking for a texture, will be future challenges by adjusting the overall balance.
However, there is a greatly changing the original atmosphere by re texture even one of purpose.

Trailer Park district is light and dark of the ground has changed significantly from the original, it is of became so as a result, did not intended to.
(Although I have become rather original dusty atmosphere, I liked the new landscape.)

Because it is still beta stage, I think that sometimes go variously changed in the future.
 
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