Honestly, I like the looks of what might be on the horizon, and yet it also harkens back to one of my sadder feelings about the game as a whole. It really feels like it was pushed out the door just a little too early, and seeing how they seem to be planning around letting characters like Eli evolve a bit more as the story goes on would have been nice all packed together for this reboot origin story.
As an oldhat from the modding days, I look forward to writing up some kind of weapon rebalance mod. I don't mind the shooting how it is, but I just wanna rummage around in the table files and see what I can tinker on.
Additionally, I kind of went into the new one with most of my expectations based on what I knew about the development histories of 3 and 4. I am definitely bummed to see interiors were just probably not going to be much of a thing in the open world, but not entirely surprised considering how minimal they had become outside of missions after SR2.
As an oldhat from the modding days, I look forward to writing up some kind of weapon rebalance mod. I don't mind the shooting how it is, but I just wanna rummage around in the table files and see what I can tinker on.
Additionally, I kind of went into the new one with most of my expectations based on what I knew about the development histories of 3 and 4. I am definitely bummed to see interiors were just probably not going to be much of a thing in the open world, but not entirely surprised considering how minimal they had become outside of missions after SR2.