SPOILERS Saints Row (2022) official info

^ I think the last point is exactly it. They've already done the 'stereotypical street gangsta' thing with SR1 and SR2. They did the 'celebrity gangsta empire' in SRTT. They want to try something new, something different and I can get that. I'm playing the first Saints Row right now and honestly, I'm cool with SR: 2022 not being a rehash of the general theme of the OG Sants Row. I'm already playing that game.

If there's anything they're screwing up, it's not releasing more footages of gameplay, activities, and customizations so we can get hyped. Really, whoever is in charge of marketing needs to either step down or get with the program immediately because honestly, as excited as I am about the game, I'm afraid for the company because I don't want them to tank. This could be their do-or-die game. They need to give it their all.
That's what I'm concerned about too.
 
Not only will cribs make a return, but you can buy empty lots and decide what kind of business to put down, and it will apparently have effects on the neighborhood. I'd imagine you can upgrade as well.

I heard that SOCKS will make a return, and though devs have not directly responded to questions, some people have theorized that the return of socks COULD potentially mean the return of layered clothing like in SR 2. The devs have said that character customization will be beyond anything we've had before.

In Santo Ileso, there will be three gangs:
Los Panteros (which sounds more like a typical street gang).
The Idols (which I kind of imagine like activists a la watch dogs)
Marshall (paramilitary)

The three new Saints are:
Neenah (who used to be a mechanic for Los Panteros)
Kevin (who used to be with The Idols, hence the cat helmet)
Eli (who used to work for Marshall.

Frankly, I think that sounds pretty cool!

Yeah, I was disappointed, watching the trailer, that the new Saints aren't like how I might have originally imagined ... but, you know, I'm over 50. I see things that were in movies, books and games a long time ago that we didn't even think about at the time, but today just would be an embarrassment.

My personal feeling is that there could be two reasons why the new Saints aren't a stereotypical street gang.

One, maybe the devs kinda feel that a stereotypical street gang would be a stereotype, that maybe without meaning to, they'd be portraying people in a way that they might look back on later and realize was kind of ignorant. First rule of writing is "write what you know". If I'm a middle-class kid from a suburban white-collar family, I might have kind of a narrow view of people who are not from the life I've experienced. Maybe they're trying to avoid that.

Second, maybe they just feel "been there, done that". They already did street gangs in SR2. Maybe they wanted to explore something different.

Who knows?
Man, I didn't think about that this way, cool!
 
I'm excited. I hate that you gotta sift for info, but that's from the herd mad about the series changing directions.

We'll probably never know whose decision it was to run PR like this for the game, but they have a lot of reasons why they should research the fanbase before spending money on the wrong stuff, like the Gamescom trailer; instead of something like this slick gameplay showcase they did for SR3.
 
@rob_zhe I'm so glad someone else made this point, I've expressed it before that I was hugely let down with the Third Remaster because the new lighting and skin textures look incredibly bad and uncanny, especially on The Boss, who looks super unnatural and not nearly as appealing.

It's very hard for to describe as a consumer, but I had the same experience with Saints Row 4, although it technically had the same graphics as 3, the changes they made to lighting and the smoother anti aliasing made the boss look a lot better. I was able to make a character I liked a lot easier in that game than other other Saints Row title. I wish I could verbalize or figure out what exactly about the lighting made characters look better in that game.

I have the same issue with the majority of recent triple A titles where it feels like the environments often look great, but character models look utterly terrible. Like the attempts to make characters look more "realistic" has made them look like they are made out of oily sandpaper or plastic, and the washed out lighting makes them look super unappealing. Netherealm, Ubisoft, EA, Sony, so many companies have this issue for me.

The trend towards attempts at hyper-realism are one of the worst things that have happened to games artistically in recent generations in my opinion, which is why I'm happy that the new Saints Row is capturing the slightly stylized (but still authentic) artstyle. I strongly disagree with anyone who makes trite comments about it "looking like Fortnite" (Barring the Neon Helmet and Marvel esque nothing matters I must make a quip attitude, which I agree is terrible).

Yeah it's a strange problem that seems to run across several games. When you say the skin looks oily and plastic that sums up how I feel about SR3 Remastered's Boss too I think and probably other character models too, but from what I remember the other main characters didn't seem as badly affected so maybe it's something that's partly caused by how they implement the variations of character creation in game as well to an extent.

Even in Cyberpunk, a game that can give some of the most amazing detail I've ever seen in character and environment screenshots, things can even look off there when the mixture of lighting and textures is combined in a certain way. I remember in SR3 Remastered I could try and take a screenshot outdoors and it looked really bad, then I could try again at another time of day when the sunlight wasn't affecting things so much and it looked a lot better. And Cyberpunk's characters (maybe due to a certain combination of mods/reshade, etc, too in my case) can have that problem too at times with certain lighting.

It could be some type of transition phase where they're using effects that one day will all come together to work fine, but right now the way some gaming companies are using the lighting or some of the textures, skin maps, etc, isn't often combining very well.
 
The three new Saints are:
Neenah (who used to be a mechanic for Los Panteros)
Kevin (who used to be with The Idols, hence the cat helmet)
Eli (who used to work for Marshall.)
Wow, I didn't even know they were ex-rival members! That puts them in a completely different light!
 
According to (https://www.engadget.com/saints-row-reboot-2022-200040315.html): "As the game progresses, players can buy property and businesses which opens up new game modes and levels. You can choose where to put those businesses, too, like putting a garbage collection site in the middle of the financial district. The choices you make here will, for instance, engender resistance if you start putting toxic waste next to wherever the one percenters live and work. And, as you take over more of the city, the bigger your power base will grow"

I'm going to pile all the toxic wastes near every inhabitable building possible xD

"The storyline sees your ragtag quartet encounter three distinct gangs, each of which owns a chunk of Santo Ileso. The Panteros, for instance, are a bunch of muscle-car enthusiasts who try to use their superior strength to defeat you in combat. Marshall Defense Industries, meanwhile, is a local weapons developer with its own mercenary army equipped with a range of sci-fi weapons and superior marksmanship. Then there are the Idols, a group of Kawaii Cyberpunk Anarchists wearing light-up cat ear helmets who overwhelm you with numbers in a fight."
Interesting...
Yoooo that's what I wanna hear let's goooooo
 
The articles I've read and the interviews with devs sound really cool. I honestly think they kind of messed up with that trailer. But hey, I'd rather start out badly and see the press get better than start out looking cool and gradually get more and more awful.
 
Regarding Eli, it's also likely he's not really wanting to fight out on the streets. His battles are in the operation center handling logistics and directing his forces. That's where he feels the most comfortable -- basically like how Kenzie was. She'd fight if she'd had to, but she would much rather be crunching numbers and hacking things.
 
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