Thanks for the SR4 clip, it looks like there's going to be some good fun stuff.
That freeze gun reminds me of a weapon from Duke Nukem.
I like that inflater gun that expands the NPC's head and eyes. lol
Now that weapon customization has been enhanced it would be nice if one could have the option
of choosing an ammo type for that inflation gun.
For example ;
Ammo Type 1 - Name = "Pop Goes the Weasel" Inflates enemy to point of explosion.
Ammo Type 2 - Name = "Up and Away" - Inflates enemy to a ballon and they float up.
Ammo Type 3 - Name = "Rollie Pollie" - Inflates enemy to a ball that rolls.
What would that gun do to an NPC that already has a big head ?
lol

That freeze gun reminds me of a weapon from Duke Nukem.
I like that inflater gun that expands the NPC's head and eyes. lol
Now that weapon customization has been enhanced it would be nice if one could have the option
of choosing an ammo type for that inflation gun.
For example ;
Ammo Type 1 - Name = "Pop Goes the Weasel" Inflates enemy to point of explosion.
Ammo Type 2 - Name = "Up and Away" - Inflates enemy to a ballon and they float up.
Ammo Type 3 - Name = "Rollie Pollie" - Inflates enemy to a ball that rolls.
What would that gun do to an NPC that already has a big head ?

I know that during the game you are in a virtual Steelport made by the aliens so it wouldn't really be possible to leave the simulation with those superpowers but its Saints Row, so who cares about logic 
For one, it just looks like the same old Steelport as we got in SR3: same streets, same NPC's, same stores, same interiors (like the inside of Friendly Fire). So, the hopes of getting a Steelport upgrade, akin to the Stilwater enhancements from SR1 -> SR2, seems out of the question now.