SPOILERS Saints Row IV: The Executive Privilege Pack

No, You can just ignore it, if you don't want to buy it, don't buy it, if other people want it, and is willing to pay money for it, let them, how they spend their money isn't affecting your gameplay.

Sounds great. It only affects the company (They get more easy and low money as well as more crackers)
 
Yanno I think a problem with this pack is Small Arms 4 damage resistance was in my upgrade menu previous to this coming out.

Now Small Arms 4 and Explosions 4 are both missing from the list and cannot be attained even by completing challenges.

They're also not in this pack which makes me think they're being retained for another 1.99 but I don't think its entirely ethical to remove game features that were there on release with an intent to resell them.

I wish I'd taken a screenshot of it...but I swear Small Arms and Explosions 4 were both in my upgrades menu previous to today.

Damage - Fire 4 is still there, I should point out, so the tier 4 damage resistances were there I swear.
 
Yanno I think a problem with this pack is Small Arms 4 damage resistance was in my upgrade menu previous to this coming out.

Now Small Arms 4 and Explosions 4 are both missing from the list and cannot be attained even by completing challenges.

They're also not in this pack which makes me think they're being retained for another 1.99 but I don't think its entirely ethical to remove game features that were there on release with an intent to resell them.

I wish I'd taken a screenshot of it...but I swear Small Arms and Explosions 4 were both in my upgrades menu previous to today.

Damage - Fire 4 is still there, I should point out, so the tier 4 damage resistances were there I swear.
Small Arms 4 is still in my upgrade menu?....now you're making me paranoid....I'l have to check

[Reserved for edit on conclusion]
 
And being immune to bullets didn't break SR:TT? I know the XP curve was scaled such that you didn't get it until the last mission (the last few missions if you were particularly dedicated), but still, the idea that you can be pretty much invincible post-game is hardly unique.
 
Small Guns 4 was taken out because it broke the game and made it super easy

It doesn't exactly make sense that it was taken out on the 21st, a day after release.

Overall once you've completed the game...whats the problem with essentially being bulletproof so you can just jerk around post game in the open world?
 
And being immune to bullets didn't break SR:TT? I know the XP curve was scaled such that you didn't get it until the last mission (the last few missions if you were particularly dedicated), but still, the idea that you can be pretty much invincible post-game is hardly unique.
that's what i am saying, it did break the game
It doesn't exactly make sense that it was taken out on the 21st, a day after release.

Overall once you've completed the game...whats the problem with essentially being bulletproof so you can just jerk around post game in the open world?
they didnt take it out on the 21st it was never there
 
What I don't like about this DLC, despite the fact that I bought it, is that without it there is no infinite health. They took out the unlockables that SR3 had that made you nearly invulnerable, and there are no health cheats in vanilla. If you want to run around and cause mayhem without dying like in SR3, you HAVE to buy this DLC to have Never Die.

If it was just a cheat DLC so that people who wanted to cheat could do so, it would be different, but this is like forced for full Saints Row fun.

Edit: Others have touched on this, but I'm just adding my two cents. For those saying it made it too easy, it could have been an end-game unlock.

Damage - Fire 4 is still there, I should point out, so the tier 4 damage resistances were there I swear.

But it doesn't work, hehe.
 
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