Saints Row online

Nobody in QA is working on anything. We just talked about it as a neat idea.
Hmm that's a shame. I was hoping they farted around with the idea some using the early release version of the upcoming mod tools. Well we'll all see whats possible in the future once it does get released.

I don't like MMOs, so, no.
That's not a very constructive response.
 
DC universe, Warframe, and APB Reloaded are fun. I think mainly because you can proceed through the game without spending money and earn some of the things others pay to get.
I don't see any reason for saints row not to make an MMO or a multiplayer like GTA V's. Saints row already has lots of unique characters, character customization, and superpowers now.
Plus Saltwater has no plans, perfect spot for an MMO.
 
I think is possible with the current engine but the consoles will melt, the engine used ins SR is kinda half crap. My frames drop down to 15 from 40 for no reason sometimes.
 
I think is possible with the current engine but the consoles will melt, the engine used ins SR is kinda half crap. My frames drop down to 15 from 40 for no reason sometimes.
I think its somthing to do with the compresion of the game not 100% tho, SR2 Lags like crazy evan tho its a lower res game SR4 is quite smooth evan tho my graphics card is on its way out
 
SR2 was bad optimization, the game lags whenever I drive a car. Both SR3 and SR4 is smooth most of the time but it has weird drop from time to time.

*Back on topic:
I would prefer a 4-6 player co-op more than a MMO. Having the choice of playing alone and co-op with your buddies when they are around sounds like a better idea to me.
 
Woudnt be possible on the SR engine prob, aswell as then trying to run the game and have that many people in the game would just lag non stop
An MMO would use a different engine for hosting purposes.
 
Hm. Both cities (Steelport, Stilwater, maybe connected with a reconstructed Hughes Memorial Bridge) and a lot of area.. then throw in some sort of hood control thing, allowing people in part to make their own gangs. You'd have to figure a way to cleanly random gen stuff to do, without going to the madlibs Skyrim style, or the reused triggered GW2 style.. hm. Like they keep promising with 'dynamic changing events'. Maybe more akin to say EVE Online's dynamic unscripted thing.
Then figure a way to let people get across the areas. I'm not so sure about how you'd handle any sort of 'mmo' bit, you'd need an upgrade path but what, akin to the unlocks from SR3/4? Modified maybe.
Biggest problem is adding the content etc to make it feel more than just "third person online group shooter/thing in Saints Row areas". Missions, etc. That'd be a fun challenge.

It's doable, I guess. Would it be impressive? Yes. Would it sell? Hell no! Even forgetting that MMOs probably have a success rate comparable to kickstarters, there's not enough die-hard fans and general fans and even general likers who'd buy into the game. You either subscription model it (good luck, there's a reason almost no one does that nowadays) or monetize the SHIT out of it and hope you can break even for dev costs. Plus, no publisher wants to go for an MMO, they always can them before release because it's apparent it's not gonna work. As much as it would be fun, I can't imagine this happening.


But I would LOVE something akin to multitheft auto for Saints Row 3/4, particularly something with the more in-depth lua scripting. Heck, the game runs on lua to begin with, so expanding the call set is always worthwhile.
 
An MMO would use a different engine for hosting purposes.

That makes no sence why would they have 2 engines to run the game, aswell as who would take the time to re build the engine it takes along time why you dont see many new psyx engines these days the battlefeild engine is one of newest I can think of off top of my head
 
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