if CURRENT_TIME_OF_DAY == 0 then
mission_override_clear_all_temp()
set_time_of_day(0, 30)
mission_override_push_temp( "orange_tod_override.todx" )
sandboxplus_message(" Simulation set to Vengeance (midnight)")
CURRENT_TIME_OF_DAY = CURRENT_TIME_OF_DAY + 1
elseif CURRENT_TIME_OF_DAY == 1 then
mission_override_clear_all_temp()
set_time_of_day(0, 30)
mission_override_push_temp( "red_tod_override.todx" )
sandboxplus_message(" Simulation set to Rage (midnight)")
CURRENT_TIME_OF_DAY = CURRENT_TIME_OF_DAY + 1
elseif CURRENT_TIME_OF_DAY == 2 then
mission_override_clear_all_temp()
set_time_of_day(0, 30)
mission_override_push_temp( "violet_tod_override.todx" )
sandboxplus_message(" Simulation set to Reunited (very early morning)")
CURRENT_TIME_OF_DAY = CURRENT_TIME_OF_DAY + 1
elseif CURRENT_TIME_OF_DAY == 3 then
mission_override_clear_all_temp()
set_time_of_day(2, 30)
mission_override_push_temp( "blue_pd_tod_override.todx" )
sandboxplus_message(" Simulation set to Empowered (predawn)")
CURRENT_TIME_OF_DAY = CURRENT_TIME_OF_DAY + 1
elseif CURRENT_TIME_OF_DAY == 4 then
mission_override_clear_all_temp()
set_time_of_day(7, 0)
mission_override_push_temp( "sunrise_tod_override.todx" )
sandboxplus_message(" Simulation set to Free (morning)")
CURRENT_TIME_OF_DAY = CURRENT_TIME_OF_DAY + 1
elseif CURRENT_TIME_OF_DAY == 5 then
mission_override_clear_all_temp()
set_time_of_day(0, 30)
mission_override_push_temp( "nm_dark_tod_override.todx" )
sandboxplus_message(" Simulation set to Nightmare ( Pierce )")
CURRENT_TIME_OF_DAY = CURRENT_TIME_OF_DAY + 1
elseif CURRENT_TIME_OF_DAY == 6 then
mission_override_clear_all_temp()
set_time_of_day(15, 0)
mission_override_push_temp( "nm_noon_tod_override.todx" )
sandboxplus_message(" Simulation set to Nightmare ( Pleasantville )")
CURRENT_TIME_OF_DAY = 0
end