elseif player_action_is_pressed(B_PGDWN) and not GRENADE_PUSHED then
notoriety_set_min_and_max("police", 0, 6)
sandboxplus_message("Notoriety locks removed")
GRENADE_PUSHED = true
elseif player_action_is_pressed(B_1) and not GRENADE_PUSHED then
notoriety_set_min_and_max("police", 1, 1)
notoriety_set("police", 1)
sandboxplus_message("Notoriety lock set to 1")
GRENADE_PUSHED = true
elseif player_action_is_pressed(B_2) and not GRENADE_PUSHED then
notoriety_set_min_and_max("police", 2, 2)
notoriety_set("police", 2)
sandboxplus_message("Notoriety lock set to 2")
GRENADE_PUSHED = true
elseif player_action_is_pressed(B_3) and not GRENADE_PUSHED then
notoriety_set_min_and_max("police", 3, 3)
notoriety_set("police", 3)
sandboxplus_message("Notoriety lock set to 3")
GRENADE_PUSHED = true
elseif player_action_is_pressed(B_3) and not GRENADE_PUSHED then
notoriety_set_min_and_max("police", 3, 3)
notoriety_set("police", 3)
sandboxplus_message("Notoriety lock set to 3")
GRENADE_PUSHED = true
elseif player_action_is_pressed(B_4) and not GRENADE_PUSHED then
notoriety_set_min_and_max("police", 4, 4)
notoriety_set("police", 4)
sandboxplus_message("Notoriety lock set to 4")
GRENADE_PUSHED = true
elseif player_action_is_pressed(B_5) and not GRENADE_PUSHED then
notoriety_set_min_and_max("police", 5, 5)
notoriety_set("police", 5)
sandboxplus_message("Notoriety lock set to 5")
GRENADE_PUSHED = true