Sandbox+ for Saints Row IV

Yes.

Also, this menu will allows us to tie open world functions to it that you normally couldn't do with a menu. For example, all the sandbox+ cutscene replays could all be setup as a submenu and launched that way.
This is kind of what Mike was talking about before im guessing this is going to be a lua submenu group? I cant wait for it as im going to use it for my Weapons Delivery mod do you know if icons can be included in this new menu? as if its based of the vechile one then it doesnt have icons :(
 
Yes.

Also, this menu will allows us to tie open world functions to it that you normally couldn't do with a menu. For example, all the sandbox+ cutscene replays could all be setup as a submenu and launched that way.



it would be awsome if someone makes a tool that will help to enable mods (im talking about sandbox+) from the menu before you start up your save.
 
it would be awsome if someone makes a tool that will help to enable mods (im talking about sandbox+) from the menu before you start up your save.

It doesn't work that way. We still need to create a monitoring thread for a keystroke command to launch the menu itself, similar to how Sandbox+ currently works.
 
Idol, I gt some ideas, maybe you can try adding them to your sandbox.
1. Unlimited Homies Call
2. Get the shield that Wardens use
I think these idea is awesome, but are they possible? Cause I've heard some ppl say that it's not possible at this time until the full release of SDK.
 
Idol, I gt some ideas, maybe you can try adding them to your sandbox.
1. Unlimited Homies Call
2. Get the shield that Wardens use
I think these idea is awesome, but are they possible? Cause I've heard some ppl say that it's not possible at this time until the full release of SDK.
I dont think the top one would be possible at all I heard dont know if its true that the homies call thing is hard coded dont know if thats true tho
and the second is pretty easy its just an Ultra Sheild but the effect getts annoying you could just edit your health to achive the same outcome :)
 
It doesn't work that way. We still need to create a monitoring thread for a keystroke command to launch the menu itself, similar to how Sandbox+ currently works.

Most people are used to the tilde key for stuff like that so I'm guessing it would be tilde?

Also forgot to share the Pierce singalong code for the current version (audio_banks.xtbl needs to have Pierce's loyalty mission preloaded for this to work)

Code:
if CURRENT_PIERCE_SONG == 0 then
        
                    audio_suppress_ambient_player_lines(true)
                    npc_suppress_persona("prc_pierce", true)

                        -- Determine the player's persona, set the appropriate switch, and start the singalong.
                    SandboxPhrases.prc_sing_along.switch_name = "Player_" .. persona_trigger_get_player_prefix(LOCAL_PLAYER)
                    sbox_post_audio_event(SandboxPhrases.prc_sing_along)
                    sandboxplus_message("IT'S TIME TO SING")

                    CURRENT_PIERCE_SONG = CURRENT_PIERCE_SONG + 1
            
                elseif CURRENT_PIERCE_SONG == 1 then
                
                    sbox_post_audio_event(SandboxPhrases.prc_sing_along_end)
                    audio_suppress_ambient_player_lines(true)
                    npc_suppress_persona("prc_pierce", true)

                        -- Determine the player's persona, set the appropriate switch, and start the singalong.
                    SandboxPhrases.prc_sing_along_two.switch_name = "Player_" .. persona_trigger_get_player_prefix(LOCAL_PLAYER)
                    sbox_post_audio_event(SandboxPhrases.prc_sing_along_two)
                    sandboxplus_message("IT'S TIME TO SING")
                
                    CURRENT_PIERCE_SONG = CURRENT_PIERCE_SONG + 1
                
                elseif CURRENT_PIERCE_SONG == 2 then

                    sbox_post_audio_event(SandboxPhrases.prc_sing_along_end)
                    sbox_post_audio_event(SandboxPhrases.prc_sing_along_end_two)
                    audio_suppress_ambient_player_lines(false)
                    npc_suppress_persona("prc_pierce", false)
                    sandboxplus_message("Stop singing")
                
                    CURRENT_PIERCE_SONG = CURRENT_PIERCE_SONG - 2
            
                end

And the table entries

Code:
        prc_sing_along = {
            event_name = "MOL_P01_Sing_Along_01",
            foley_id = 0,
            switch_group_name = "Cinematic_Persona",
            switch_name = "", -- Determined at runtime.
            object_name = LOCAL_PLAYER,
        },

        prc_sing_along_end = {
            event_name = "MOL_P01_Sing_Along_01_Kill_Music",
            foley_id = 0,
            object_name = LOCAL_PLAYER,
        },

        prc_sing_along_stop = {
            event_name = "MOL_P01_Sing_Along_01_Stop",
            foley_id = 0,
            object_name = LOCAL_PLAYER,
        },
       
        prc_sing_along_two = {
            event_name = "MOL_P01_Sing_Along_02",
            foley_id = 0,
            switch_group_name = "Cinematic_Persona",
            switch_name = "", -- Determined at runtime.
            object_name = LOCAL_PLAYER,
        },

        prc_sing_along_end_two = {
            event_name = "MOL_P01_Sing_Along_01_Kill_Music",
            foley_id = 0,
            object_name = LOCAL_PLAYER,
        },

        prc_sing_along_stop_two = {
            event_name = "MOL_P01_Sing_Along_02_Stop",
            foley_id = 0,
            object_name = LOCAL_PLAYER,
        },
 
Most people are used to the tilde key for stuff like that so I'm guessing it would be tilde?

Well that's the key used for Volition's internally-used console IIRC, which they do plan on releasing to the public at some point if they can. I'm imagining it as something similar to Simple Native Trainer (menu-driven Sandbox+-type mod for GTA IV), which uses the F3 key by default.

Speaking of the console, I know this is kind of off-topic, but have there been any updates regarding that? What exactly does the console involve that can't be released at the moment?
 
Well that's the key used for Volition's internally-used console IIRC, which they do plan on releasing to the public at some point if they can. I'm imagining it as something similar to Simple Native Trainer (menu-driven Sandbox+-type mod for GTA IV), which uses the F3 key by default.

Speaking of the console, I know this is kind of off-topic, but have there been any updates regarding that? What exactly does the console involve that can't be released at the moment?

My guess would be functions restricted to certain binaries, etc. Maybe some functions don't work in different builds. It could be anything to be honest.
 
I dont think the top one would be possible at all I heard dont know if its true that the homies call thing is hard coded dont know if thats true tho
and the second is pretty easy its just an Ultra Sheild but the effect getts annoying you could just edit your health to achive the same outcome :)
Edit my health? How? Tell me!
 
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