Sandbox+ for Saints Row IV

Yes, it's in the next update with other fun spawning commands like rift glitches and mascots.

I did a spawn override like so:
Code:
spawn_global_override_set_category("sp_cat_Arapice_Zombies")

The "sp_cat_Cheat_Zombie" spawn group from SRTT (also in the SR4 table) actually breaks spawning completely.
 
Yes, it's in the next update with other fun spawning commands like rift glitches and mascots.

I did a spawn override like so:
Code:
spawn_global_override_set_category("sp_cat_Arapice_Zombies")

The "sp_cat_Cheat_Zombie" spawn group from SRTT (also in the SR4 table) actually breaks spawning completely.
I cant wait, im so glad you finaly worked this out, ther was a few people trying to do this why am I not suprised that it was you who done it first tho, Id love to see some other npcs with this hostile behavour.
It would bring some fun back into the game if you lock notoriety at 0 with Sandbox and just have every thing chase you around :D, I bet the Fire blast with all upgrades sets of a crazy chain reaction with this
 
@IdolNinja Here's a quick vehicle repair bind I wrote.

Code:
                local CURRENT_VEHICLE = get_char_vehicle_name(LOCAL_PLAYER)
                local IS_IN_VEHICLE = character_is_in_vehicle(LOCAL_PLAYER)
              
                if IS_IN_VEHICLE == false then
              
                sandboxplus_message(" Player is not in a vehicle!")
              
                else
              
                vehicle_repair(CURRENT_VEHICLE)
                sandboxplus_message(" Fixed current vehicle")
              
                end
 
New wip 13 build is out. See OP for download. All commands have been reorganized into logical sections. Changes have also been made to the preload_anim archive and the control tables, so you will need to reset your controls again or the G + section will not work!

Special thanks to MissingNoGuy55 for providing code for the notoriety and repair vehicle commands in this build. :)

New stuff of note:

CTRL + DELETE - Repair current vehicle
CTRL + PAGE DOWN - Toggle Zombie spawning
CTRL + RIGHT ARROW - Toggle Mascot spawning
CTRL + LEFT ARROW - Toggle Rift glitch spawning
CTRL + LEFT BRACKET - Increase notoriety + 1 and lock (Notoriety 6 with warden spawn is skipped and loops back to 0)
CTRL + RIGHT BRACKET - Clear all notoriety and locks
E + RIGHT BRACKET - Cycle Times of Day (WIP! ONLY WORKS CORRECTLY IN ZIN CONTROLLED ZONES!)
R + PAGE UP - Toggle game HUD on/off

Plus Cutscene replay!

1 + INSERT - Replay Cutscene - Zero Saints Thirty - Intro
1 + HOME - Replay Cutscene - The Saints Wing - Intro
1 + PAGE UP - Replay Cutscene - The Saints Wing - Press Conference
1 + DELETE - Replay Cutscene - The Saints Wing - Ship Crash
1 + END - Replay Cutscene - A Pleasant Day - Outro
1 + PAGE DOWN - Replay Cutscene - The Real World - Platform Rescue
1 + RIGHT ARROW - Replay Cutscene - The Real World - Outro
1 + LEFT ARROW - Replay Cutscene - Ghost in the Machine - Intro
1 + DOWN ARROW - Replay Cutscene - Miller-Space - Intro
1 + UP ARROW - Replay Cutscene - Miller-Space - Outro
1 + LEFT BRACKET - Replay Cutscene - Miller-Space - Matt Miller Flashback
1 + RIGHT BRACKET - Replay Cutscene - Matt's Back - Intro

2 + INSERT - Replay Cutscene - Matt's Back - Outro
2 + HOME - Replay Cutscene - Back by Popular Demand - Intro
2 + PAGE UP - Replay Cutscene - Back by Popular Demand - Outro
2 + DELETE - Replay Cutscene - The Boss Goes to Washington - Intro
2 + END - Replay Cutscene - The Boss Goes to Washington - Outro
2 + PAGE DOWN - Replay Cutscene - The Boss Goes to Washington - Pierce Flashback
2 + RIGHT ARROW - Replay Cutscene - King of Stilwater - Intro
2 + LEFT ARROW - Replay Cutscene - King of Stilwater - Outro
2 + DOWN ARROW - Replay Cutscene - King of Stilwater - Ben King flashback
2 + UP ARROW - Replay Cutscene - From Asha with Love - Intro
2 + LEFT BRACKET - Replay Cutscene - From Asha with Love - Asha flashback
2 + RIGHT BRACKET - Replay Cutscene - The Very Next Day - Intro

3 + INSERT - Replay Cutscene - The Very Next Day - Mid
3 + HOME - Replay Cutscene - The Very Next Day - Outro
3 + PAGE UP - Replay Cutscene - The Very Next Day - Gat flashback
3 + DELETE - Replay Cutscene - The Kinzie Gambit - Intro
3 + END - Replay Cutscene - All Hands on Deck - Intro
3 + PAGE DOWN - Replay Cutscene - All Hands on Deck - Outro
3 + RIGHT ARROW - Replay Cutscene - He Lives - Intro
3 + LEFT ARROW - Replay Cutscene - He Lives - Mid
3 + DOWN ARROW - Replay Cutscene - He Lives - Outro
3 + UP ARROW - Replay Cutscene - The Girl Who Hates the 50s - Outro
3 + LEFT BRACKET - Replay Cutscene - We Have the Technology - Intro
3 + RIGHT BRACKET - Replay Cutscene - Batteries not Included - Intro

4 + INSERT - Replay Cutscene - Punch the Shark - Intro
4 + HOME - Replay Cutscene - Punch the Shark - Part 1 Intro
4 + PAGE UP - Replay Cutscene - Punch the Shark - Part 2 Mid
4 + DELETE - Replay Cutscene - Punch the Shark - Part 3 Intro
4 + END - Replay Cutscene - Punch the Shark - Outro
4 + PAGE DOWN - Replay Cutscene - Ben King Loyalty
4 + RIGHT ARROW - Replay Cutscene - Asha Loyalty
4 + LEFT ARROW - Replay Cutscene - Johnny Gat Loyalty
4 + DOWN ARROW - Replay Cutscene - Kinzie Loyalty
4 + UP ARROW - Replay Cutscene - Mat Miller Loyalty
4 + LEFT BRACKET - Replay Cutscene - Pierce Loyalty
4 + RIGHT BRACKET - Replay Cutscene - Shaundi Loyalty

5 + INSERT - Replay Cutscene - Data Clusters
5 + HOME - Replay Cutscene - Hot spots
5 + PAGE UP - Replay Cutscene - Hacking
5 + DELETE - Replay Cutscene - Platforming Rift
5 + END - Replay Cutscene - Speed Rift
5 + PAGE DOWN - Replay Cutscene - TK Rift
5 + RIGHT ARROW - Replay Cutscene - Mind Over Murder Intro
5 + LEFT ARROW - Replay Cutscene - Blazing
5 + DOWN ARROW - Replay Cutscene - Super Power Fight Club
 
Last edited:
Always happy to help :)

Funny thing is that I just recently added this to a bind haha.

Code:
                -- CONFOUND IT, MY TOE
          
                action_play_non_blocking(LOCAL_PLAYER, "m02 Stub Toe")
                convo_start(SandboxPhrases.stubbed_toe)
                audio_object_post_event("m02_LT_Laugh_02", nil, nil, LOCAL_PLAYER)
              
                repeat
                    thread_yield()
                until action_play_is_finished(LOCAL_PLAYER, 0.90)
  
                player_controls_enable(LOCAL_PLAYER)
 
Always happy to help :)

Funny thing is that I just recently added this to a bind haha.

Code:
                -- CONFOUND IT, MY TOE
         
                action_play_non_blocking(LOCAL_PLAYER, "m02 Stub Toe")
                convo_start(SandboxPhrases.stubbed_toe)
                audio_object_post_event("m02_LT_Laugh_02", nil, nil, LOCAL_PLAYER)
             
                repeat
                    thread_yield()
                until action_play_is_finished(LOCAL_PLAYER, 0.90)
 
                player_controls_enable(LOCAL_PLAYER)

Ha! Next time! ;)
 
Awesome update it seems like, can't wait to start using WIP13, but one thing of note. The teleport to Matt Miller Rescue is broken in 2 places. Has this been reported before? Basicaly two doors that should open "don't". One does break open, but there is an invisible wall, while the other just doesn't open.

The one that breaks is right after the tunnel area where you see Matt hacked a Zin door (Deckers skull laughing beside it), and the other is the door after he repairs the mech. This leads into the final area.

I have the coords to both areas if teleporting is currently the only way to fix that.
 
I'm enjoying this bind a little too much :p

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