Sandbox+ for SRTT

I have the same problem coming up when I press some key on my keyboard while being in the garage. But that's the only problem I have with the hud. And if I reboot the game and load my save again the problem is gone.

Yes. And I figured it out now -- this time for realz. :) The problem has nothing to do with savegames, but occurs *only* when you press a 'sandbox' command (in garage/at helipad) while the 'store this vehicle in your garage' message is still being displayed! (It takes a while to dissipate). In that case, the new sandbox command message won't get displayed (as there's still another one up?); and the old one (the 'store this vehicle in your garage' message) isn't closed any more, either (presumeably, because the sandbox mod tries to close the new instance of its own message, which wasn't displayed to begin with. Resulting in the old 'store this vehicle in your garage' message simply never being closed again).

I tested this extensively now. And, indeed, it seems to be what's happening. The solution? Obviously, on my end, to be a bit more patient. :) I can imagine other occassions where another status message is already being displayed, though. So, if there would be a way for the mod to either wait for existing status message to have dissipated (if one can even test for that), or have it close existing ones first, that would solve it.
 
So, if there would be a way for the mod to either wait for existing status message to have dissipated (if one can even test for that), or have it close existing ones first, that would solve it.

Way ahead of you. Already looking through the hud lua script to see how the game itself does it. :)
 
Way ahead of you. Already looking through the hud lua script to see how the game itself does it. :)

Hehe; yup, you beat me to it. :) I hadn't checked for new messages here again, prior to posting my reply (I was testing the game, lol). But you seem to be right on the ball! Thanks again for all your hard work!
 
This is a weird one. That particular message for storing the vehicle doesn't act like the other hud messages, and instead uses tutorial_open(). It's not going to be a quick fix, but I will still see what I can do. In the meantime, just be patient and not use Sandbox+ commands while that prompt is up.

Also, those steps I outlined don't actually work unless I actually had reloaded the save where the message was stuck.
 
This is a weird one. That particular message for storing the vehicle doesn't act like the other hud messages, and instead uses tutorial_open(). It's not going to be a quick fix, but I will still see what I can do. In the meantime, just be patient and not use Sandbox+ commands while that prompt is up.

Also, those steps I outlined don't actually work unless I actually had reloaded the save where the message was stuck.

Why, I appreciate the time you're taking for this, regardless. :) In the meantime, now that I know what's causing it, I can easily avoid it, until it gets fixed.
 
Hey IdolNinja, first up: Really nice work with the mod! Almost everything you want in one neat package. Awesome.
Just one question. I'd like to increase the sprinting speed (maybe even the jumping height), while the superpowers are activated. Is it possible/which values do i have to change for that?
Edit: Maybe not necessarily in superpower-mode, but in Decker-"Mode" or something like that.
 
Turning the superpower sprinting on doesn't tweak any values at all. It simply calls a transparent function, so there's no way to change any kind of speed values at all. Someone else was working on a jump height mod, but that would be a permanent thing and not something that could be toggled with Sandbox+.
 
Onr small thing: just having gotten my shiny new Wraith (from the Rare Vehicle Cheats mod I just installed *g*), it *does* on occassion appear to be taking (visual only?) damage when supposedly invulnerable. Like you'll lose the windshield, or your hood. Could this occur because it's a DLC vehicle?
 
Probably just the game engine itself being buggy. Visual anomalies are pretty much par for the course in both games.
 
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